/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /G/wwlib/data.cpp $* * * * $Author:: Neal_k $* * * * $Modtime:: 9/24/99 4:52p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * Load_Alloc_Data -- Allocates a buffer and loads the file into it. * * Load_Uncompress -- Loads and uncompresses data to a buffer. * * Hires_Load -- Allocates memory for, and loads, a resolution dependant file. * * Fetch_String -- Fetches a string resource. * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "always.h" #include #include "data.h" /*********************************************************************************************** * Load_Alloc_Data -- Allocates a buffer and loads the file into it. * * * * This is the C++ replacement for the Load_Alloc_Data function. It will allocate the * * memory big enough to hold the file and then read the file into it. * * * * INPUT: file -- The file to read. * * * * mem -- The memory system to use for allocation. * * * * OUTPUT: Returns with a pointer to the allocated and filled memory block. * * * * WARNINGS: none * * * * HISTORY: * * 10/17/1994 JLB : Created. * *=============================================================================================*/ void * Load_Alloc_Data(FileClass & file) { void * ptr = NULL; if (file.Is_Available()) { long size = file.Size(); ptr = new char[size]; if (ptr != NULL) { file.Read(ptr, size); } } return(ptr); } /*********************************************************************************************** * Load_Uncompress -- Loads and uncompresses data to a buffer. * * * * This is the C++ counterpart to the Load_Uncompress function. It will load the file * * specified into the graphic buffer indicated and uncompress it. * * * * INPUT: file -- The file to load and uncompress. * * * * uncomp_buff -- The graphic buffer that initial loading will use. * * * * dest_buff -- The buffer that will hold the uncompressed data. * * * * reserved_data -- This is an optional pointer to a buffer that will hold any * * reserved data the compressed file may contain. This is * * typically a palette. * * * * OUTPUT: Returns with the size of the uncompressed data in the destination buffer. * * * * WARNINGS: none * * * * HISTORY: * * 10/17/1994 JLB : Created. * *=============================================================================================*/ long Load_Uncompress(FileClass & file, Buffer & uncomp_buff, Buffer & dest_buff, void * reserved_data) { unsigned short size; void * sptr = uncomp_buff.Get_Buffer(); void * dptr = dest_buff.Get_Buffer(); int opened = false; CompHeaderType header; /* ** The file must be opened in order to be read from. If the file ** isn't opened, then open it. Record this fact so that it can be ** restored to its closed state at the end. */ if (!file.Is_Open()) { if (!file.Open()) { return(0); } opened = true; } /* ** Read in the size of the file (supposedly). */ file.Read(&size, sizeof(size)); /* ** Read in the header block. This block contains the compression type ** and skip data (among other things). */ file.Read(&header, sizeof(header)); size -= (unsigned short)sizeof(header); /* ** If there are skip bytes then they must be processed. Either read ** them into the buffer provided or skip past them. No check is made ** to ensure that the reserved data buffer is big enough (watch out!). */ if (header.Skip) { size -= header.Skip; if (reserved_data) { file.Read(reserved_data, header.Skip); } else { file.Seek(header.Skip, SEEK_CUR); } header.Skip = 0; } /* ** Determine where is the proper place to load the data. If both buffers ** specified are identical, then the data should be loaded at the end of ** the buffer and decompressed at the beginning. */ if (uncomp_buff.Get_Buffer() == dest_buff.Get_Buffer()) { sptr = (char *)sptr + uncomp_buff.Get_Size()-(size+sizeof(header)); } /* ** Read in the bulk of the data. */ memmove(sptr, &header, sizeof(header)); // Mem_Copy(&header, sptr, sizeof(header)); file.Read((char *)sptr + sizeof(header), size); /* ** Decompress the data. */ size = (unsigned short) Uncompress_Data(sptr, dptr); /* ** Close the file if necessary. */ if (opened) { file.Close(); } return((long)size); } typedef struct SRecord { int ID; // ID number of the string resource. int TimeStamp; // 'Time' that this string was last requested. char String[2048]; // Copy of string resource. SRecord(void) : ID(-1), TimeStamp(-1) {} } SRecord; /*********************************************************************************************** * Fetch_String -- Fetches a string resource. * * * * Fetches a string resource and returns a pointer to its text. * * * * INPUT: id -- The ID number of the string resource to fetch. * * * * OUTPUT: Returns with a pointer to the actual text of the string resource. * * * * WARNINGS: none * * * * HISTORY: * * 12/25/1996 JLB : Created. * *=============================================================================================*/ char const * Fetch_String(int id) { #ifdef _UNIX return(""); #else static SRecord _buffers[64]; static int _time = 0; /* ** Determine if the string ID requested is valid. If not then return an empty string pointer. */ if (id == -1 || id == TXT_NONE) return(""); /* ** Adjust the 'time stamp' tracking value. This is an artificial value used merely to track ** the relative age of the strings requested. */ _time = _time+1; /* ** Check to see if the requested string has already been fetched into a buffer. If so, then ** return a pointer to that string (update the time stamp as well). */ for (int index = 0; index < ARRAY_SIZE(_buffers); index++) { if (_buffers[index].ID == id) { _buffers[index].TimeStamp = _time; return(_buffers[index].String); } } /* ** Find a suitable buffer to hold the string to be fetched. The buffer should either be ** empty or have the oldest fetched string. */ int oldest = -1; int oldtime = -1; for (int text = 0; text < ARRAY_SIZE(_buffers); text++) { if (oldest == -1 || oldtime > _buffers[text].TimeStamp) { oldest = text; oldtime = _buffers[text].TimeStamp; if (oldtime == -1 || _buffers[text].ID == -1) break; } } /* ** A suitable buffer has been found so fetch the string resource and then return a pointer ** to the string. */ char * stringptr = _buffers[oldest].String; _buffers[oldest].ID = id; _buffers[oldest].TimeStamp = _time; if (LoadString(ProgramInstance, id, stringptr, sizeof(_buffers[oldest].String)) == 0) { return(""); } stringptr[sizeof(_buffers[oldest].String)-1] = '\0'; return(stringptr); #endif } void const * Fetch_Resource(LPCSTR resname, LPCSTR restype) { #ifdef _UNIX return(NULL); #else /* ** Fetch the program instance if it hasn't already been recorded. */ // if (ProgramInstance == 0) { // ProgramInstance = GetModuleHandle("LANGUAGE"); // } HRSRC handle = FindResource(ProgramInstance, resname, restype); if (handle == NULL) { return(NULL); } HGLOBAL rhandle = LoadResource(ProgramInstance, handle); if (rhandle == NULL) { return(NULL); } return(LockResource(rhandle)); #endif } int Load_Picture(FileClass & file, Buffer & scratchbuf, Buffer & destbuf, unsigned char * palette, PicturePlaneType ) { return(Load_Uncompress(file, scratchbuf, destbuf, palette ) / 8000); } /*********************************************************************************************** * Hires_Load -- Allocates memory for, and loads, a resolution dependant file. * * * * * * * * INPUT: Name of file to load * * * * OUTPUT: Ptr to loaded file * * * * WARNINGS: Caller is responsible for releasing the memory allocated * * * * * * HISTORY: * * 5/13/96 3:20PM ST : Created * *=============================================================================================*/ void * Hires_Load(FileClass & file) { int length; void * return_ptr; if (file.Is_Available()) { length = file.Size(); return_ptr = new char[length]; file.Read(return_ptr, length); return (return_ptr); } else { return (NULL); } }