/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Code/Library/dib.h $* * * * $Author:: Greg_h $* * * * $Modtime:: 7/26/97 11:33a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef DIB_H #define DIB_H #include "always.h" #include "bsurface.h" #include "palette.h" #include "win.h" class DIB8Class { public: DIB8Class(HWND hwnd,int width, int height, PaletteClass & pal); ~DIB8Class(void); HBITMAP Get_Handle() { return Handle; } int Get_Width(void) { return Width; } int Get_Height(void) { return Height; } Surface & Get_Surface(void) { return *Surface; } void Clear(unsigned char color); private: bool IsZombie; // object constructor failed, its a living-dead object! BITMAPINFO * Info; // info used in creating the dib + the palette. HBITMAP Handle; // handle to the actual dib unsigned char * Pixels; // address of memory containing the pixel data int Width; // width of the dib int Height; // height of the dib unsigned char * PixelBase; // address of upper left pixel (this and DIBPitch abstract up/down DIBS) int Pitch; // offset from DIBPixelBase to next row (can be negative for bottom-up DIBS) BSurface * Surface; // Bsurface wrapped around the pixel buffer. }; #endif /*DIB_H*/