/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Code/wwlib/font.h $* * * * $Author:: Byon_g $* * * * $Modtime:: 11/28/00 2:40p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef FONT_H #define FONT_H #include "convert.h" #include "point.h" #include "trect.h" #include class Surface; /* ** A font object represent the data that comprises the individual characters as well ** as drawing text in the font to a surface. This is an abstract base class that is to be ** derived into a concrete version. */ class FontClass { public: virtual ~FontClass(void) {} virtual int Char_Pixel_Width(char c) const = 0; virtual int String_Pixel_Width(char const * string) const = 0; virtual int Get_Width(void) const = 0; virtual int Get_Height(void) const = 0; virtual Point2D Print(char const * string, Surface & surface, Rect const & cliprect, Point2D const & point, ConvertClass const & converter, unsigned char const * remap=NULL) const = 0; virtual int Set_XSpacing(int x) = 0; virtual int Set_YSpacing(int y) = 0; }; #endif