/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Westwood Library *
* *
* $Archive:: /Commando/Code/Library/hashtab.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 7/30/98 10:07a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef HASHTAB_H
#define HASHTAB_H
#if 0
template class NamedObjectHashTableClass
{
public:
HashTableClass(int initialsize,int growthrate,HashCalculatorClass * hasher);
~HashTableClass(void);
void Add(Object * new_item,Key * key);
void Remove(Object * item,Key * key);
int Count(void) const { return Items.Count(); }
Object * Find(const Key & key) const
private:
enum { NO_ITEM = 0xFFFFFFFF };
class HashItem
{
public:
T * Item;
int NextHashIndex;
bool operator == (const HashItem & that) { return ((Item == that.Item) && (NextHashIndex == that.NextHashIndex)); }
bool operator != (const HashItem & that) { return !(*this == that); }
};
// Dynamic Vector of the unique items:
DynamicVectorClass Items;
// Hash table:
int HashTableSize;
int * HashTable;
// object which does the hashing for the type
HashCalculatorClass * HashCalculator;
friend class VectorClass;
friend class DynamicVectorClass;
};
template
HashTableClass