/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWLib * * * * $Archive:: /G/wwlib/inisup.h $* * * * $Author:: Eric_c $* * * * $Modtime:: 4/02/99 11:59a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 /* ** This header defines generally unused member structures used by the INI class. ** Previously these were member structures of the INI class but they were separated ** to help reduce header dependancies. -ehc */ #include "listnode.h" #include "index.h" #include "crc.h" /* ** The value entries for the INI file are stored as objects of this type. ** The entry identifier and value string are combined into this object. */ struct INIEntry : public Node { INIEntry(char * entry = NULL, char * value = NULL) : Entry(entry), Value(value) {} ~INIEntry(void); // ~INIEntry(void) {free(Entry);Entry = NULL;free(Value);Value = NULL;} // int Index_ID(void) const {return(CRCEngine()(Entry, strlen(Entry)));}; int Index_ID(void) const { return CRC::String(Entry);}; char * Entry; char * Value; }; /* ** Each section (bracketed) is represented by an object of this type. All entries ** subordinate to this section are attached. */ struct INISection : public Node { INISection(char * section) : Section(section) {} ~INISection(void); // ~INISection(void) {free(Section);Section = 0;EntryList.Delete();} INIEntry * Find_Entry(char const * entry) const; // int Index_ID(void) const {return(CRCEngine()(Section, strlen(Section)));}; int Index_ID(void) const { return CRC::String(Section); }; char * Section; List EntryList; IndexClass EntryIndex; private: INISection(INISection const & rvalue); INISection operator = (INISection const & rvalue); };