/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWLib * * * * $Archive:: /G/wwlib/iostruct.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 4/02/99 11:59a $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #if defined(_MSC_VER) #pragma once #endif #ifndef IOSTRUCT_H #define IOSTRUCT_H #ifndef BITTYPE_H #include "bittype.h" #endif /* ** Some useful structures for writing/writing (safe from changes). ** The chunk IO classes contain code for reading and writing these. */ struct IOVector2Struct { float32 X; float32 Y; }; struct IOVector3Struct { float32 X; // X,Y,Z coordinates float32 Y; float32 Z; }; struct IOVector4Struct { float32 X; float32 Y; float32 Z; float32 W; }; struct IOQuaternionStruct { float32 Q[4]; }; #endif