/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/wwlib/msgloop.cpp $*
* *
* $Author:: Steve_t $*
* *
* $Modtime:: 2/05/02 1:17p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* Add_Accelerator -- Adds a keyboard accelerator to the message handler. *
* Add_Modeless_Dialog -- Adds a modeless dialog box to the message handler. *
* Remove_Accelerator -- Removes an accelerator from the message processor. *
* Remove_Modeless_Dialog -- Removes the dialog box from the message tracking handler. *
* Windows_Message_Handler -- Handles windows message. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "always.h"
#include "vector.h"
#include "win.h"
/*
** Tracks modeless dialog box messages by keeping a record of all active modeless dialog
** box handles and then determining if the windows message applies to the dialog box. If it
** does, then the default message handling should not be performed.
*/
static DynamicVectorClass _ModelessDialogs;
/*
** Tracks windows accelerators with this structure.
*/
struct AcceleratorTracker {
AcceleratorTracker(HWND window = NULL, HACCEL accelerator = NULL) : Accelerator(accelerator), Window(window) {}
int operator == (AcceleratorTracker const & acc) const {return(Accelerator == acc.Accelerator && Window == acc.Window);}
int operator != (AcceleratorTracker const & acc) const {return(!(*this == acc));}
HACCEL Accelerator;
HWND Window;
};
static DynamicVectorClass _Accelerators;
/*
** In those cases where message intercept needs to occur but not for purposes
** of a modeless dialog box or a windows accelerator, then this is a function
** pointer to than message intercept handler.
*/
bool (*Message_Intercept_Handler)(MSG &msg) = NULL;
/***********************************************************************************************
* Windows_Message_Handler -- Handles windows message. *
* *
* This routine will take all messages that have accumulated in the message queue and *
* dispatch them to their respective recipients. When the message queue has been emptied, *
* then this routine will return. By using this routine, it is possible to have the main *
* program run in the main thread and yet still have it behave like a normal program as *
* far as message handling is concerned. To achieve this, this routine must be called on *
* a semi-frequent basis (a few times a second is plenty). *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 05/17/1997 JLB : Created. *
*=============================================================================================*/
void Windows_Message_Handler(void)
{
MSG msg;
/*
** Process windows messages until the message queue is exhuasted.
*/
while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) {
if (!GetMessage( &msg, NULL, 0, 0 )) {
return;
}
/*
** Pass the message through any loaded accelerators. If the message
** was processed by an accelerator, then it doesn't need to be
** processed by the normal message handling procedure.
*/
bool processed = false;
for (int aindex = 0; aindex < _Accelerators.Count(); aindex++) {
if (_Accelerators[aindex].Window) {
if (TranslateAccelerator(_Accelerators[aindex].Window, _Accelerators[aindex].Accelerator, &msg)) {
processed = true;
}
}
break;
}
if (processed) continue;
/*
** Pass the windows message through any modeless dialogs that may
** be active. If one of the dialogs processes the message, then
** it must not be processed by the normal window message handler.
*/
for (int index = 0; index < _ModelessDialogs.Count(); index++) {
if (IsDialogMessage(_ModelessDialogs[index], &msg)) {
processed = true;
break;
}
}
if (processed) continue;
/*
** If the message was not handled by any normal intercept handlers, then
** submit the message to a custom message handler if one has been provided.
*/
if (Message_Intercept_Handler != NULL) {
processed = Message_Intercept_Handler(msg);
}
if (processed) continue;
/*
** If the message makes it to this point, then it must be a normal message. Process
** it in the normal fashion. The message will appear in the window message handler
** for the window that it was directed to.
*/
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
/***********************************************************************************************
* Add_Modeless_Dialog -- Adds a modeless dialog box to the message handler. *
* *
* When a modeless dialog box becomes active, the messages processed by the main message *
* handler must be handled different. This routine is used to inform the message handler *
* that a dialog box is active and messages must be fed to it as appropriate. *
* *
* INPUT: dialog -- Handle to the modeless dialog box. *
* *
* OUTPUT: none *
* *
* WARNINGS: The modeless dialog box must be removed from the tracking system by calling *
* Remove_Modeless_Dialog. Failure to do so when the dialog is destroyed will *
* result in undefined behavior. *
* *
* HISTORY: *
* 05/17/1997 JLB : Created. *
*=============================================================================================*/
void Add_Modeless_Dialog(HWND dialog)
{
_ModelessDialogs.Add(dialog);
}
/***********************************************************************************************
* Remove_Modeless_Dialog -- Removes the dialog box from the message tracking handler. *
* *
* This routine must be called when a modeless dialog is being removed. *
* *
* INPUT: dialog -- Handle to the modeless dialog that was previously submitted to *
* Add_Modeless_Dialog(). *
* *
* OUTPUT: none *
* *
* WARNINGS: Failure to call this routine will result in undefined behavior when the dialog *
* is destroyed. *
* *
* HISTORY: *
* 05/17/1997 JLB : Created. *
*=============================================================================================*/
void Remove_Modeless_Dialog(HWND dialog)
{
_ModelessDialogs.Delete(dialog);
}
/***********************************************************************************************
* Add_Accelerator -- Adds a keyboard accelerator to the message handler. *
* *
* This routine will add a keyboard accelerator to the tracking process for the message *
* handler. If the incoming message is processed by an accelerator, then the normal *
* processing must be altered. By using this routine, the proper behavior of accelerators *
* is maintained. *
* *
* INPUT: window -- The window that the accelerator belongs to. Each accelerator must be *
* assigned to a window. *
* *
* accelerator -- The handler to the windows accelerator. *
* *
* OUTPUT: none *
* *
* WARNINGS: When the accelerator is no longer valid (or the controlling window as been *
* destroyed), the Remove_Accelerator function must be called. *
* *
* HISTORY: *
* 05/17/1997 JLB : Created. *
*=============================================================================================*/
void Add_Accelerator(HWND window, HACCEL accelerator)
{
_Accelerators.Add(AcceleratorTracker(window, accelerator));
}
/***********************************************************************************************
* Remove_Accelerator -- Removes an accelerator from the message processor. *
* *
* This routine must be called when the accelerator or the window it was attached to has *
* been destroyed. *
* *
* INPUT: accelerator -- The accelerator to remove from the tracking system. *
* *
* OUTPUT: none *
* *
* WARNINGS: This routine presumes that the accelerator will not be shared between windows. *
* *
* HISTORY: *
* 05/17/1997 JLB : Created. *
*=============================================================================================*/
void Remove_Accelerator(HACCEL accelerator)
{
for (int index = 0; index < _Accelerators.Count(); index++) {
if (_Accelerators[index].Accelerator == accelerator) {
_Accelerators.Delete(index);
break;
}
}
}