/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#include "mutex.h"
#include "wwdebug.h"
#include
// ----------------------------------------------------------------------------
MutexClass::MutexClass(const char* name) : handle(NULL), locked(false)
{
#ifdef _UNIX
//assert(0);
#else
handle=CreateMutex(NULL,false,name);
WWASSERT(handle);
#endif
}
MutexClass::~MutexClass()
{
#ifdef _UNIX
//assert(0);
#else
WWASSERT(!locked); // Can't delete locked mutex!
CloseHandle(handle);
#endif
}
bool MutexClass::Lock(int time)
{
#ifdef _UNIX
//assert(0);
return true;
#else
int res = WaitForSingleObject(handle,time==WAIT_INFINITE ? INFINITE : time);
if (res!=WAIT_OBJECT_0) return false;
locked++;
return true;
#endif
}
void MutexClass::Unlock()
{
#ifdef _UNIX
//assert(0);
#else
WWASSERT(locked);
locked--;
int res=ReleaseMutex(handle);
WWASSERT(res);
#endif
}
// ----------------------------------------------------------------------------
MutexClass::LockClass::LockClass(MutexClass& mutex_,int time) : mutex(mutex_)
{
failed=!mutex.Lock(time);
}
MutexClass::LockClass::~LockClass()
{
if (!failed) mutex.Unlock();
}
// ----------------------------------------------------------------------------
CriticalSectionClass::CriticalSectionClass() : handle(NULL), locked(false)
{
#ifdef _UNIX
//assert(0);
#else
handle=new char[sizeof(CRITICAL_SECTION)];
InitializeCriticalSection((CRITICAL_SECTION*)handle);
#endif
}
CriticalSectionClass::~CriticalSectionClass()
{
#ifdef _UNIX
//assert(0);
#else
WWASSERT(!locked); // Can't delete locked mutex!
DeleteCriticalSection((CRITICAL_SECTION*)handle);
delete[] handle;
#endif
}
void CriticalSectionClass::Lock()
{
#ifdef _UNIX
//assert(0);
#else
EnterCriticalSection((CRITICAL_SECTION*)handle);
locked++;
#endif
}
void CriticalSectionClass::Unlock()
{
#ifdef _UNIX
//assert(0);
#else
WWASSERT(locked);
locked--;
LeaveCriticalSection((CRITICAL_SECTION*)handle);
#endif
}
// ----------------------------------------------------------------------------
CriticalSectionClass::LockClass::LockClass(CriticalSectionClass& critical_section) : CriticalSection(critical_section)
{
CriticalSection.Lock();
}
CriticalSectionClass::LockClass::~LockClass()
{
CriticalSection.Unlock();
}