/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /G/wwlib/PIPE.H $* * * * $Author:: Eric_c $* * * * $Modtime:: 4/02/99 12:00p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef PIPE_H #define PIPE_H /* ** A "push through" pipe interface abstract class used for such purposes as compression ** and translation of data. In STL terms, this is functionally similar to an output ** iterator but with a few enhancements. A pipe class object that is not derived into ** another useful class serves only as a pseudo null-pipe. It will accept data but ** just throw it away but pretend that it sent it somewhere. */ class Pipe { public: Pipe(void) : ChainTo(0), ChainFrom(0) {} virtual ~Pipe(void); virtual int Flush(void); virtual int End(void) {return(Flush());} virtual void Put_To(Pipe * pipe); void Put_To(Pipe & pipe) {Put_To(&pipe);} virtual int Put(void const * source, int slen); /* ** Pointer to the next pipe segment in the chain. */ Pipe * ChainTo; Pipe * ChainFrom; private: /* ** Disable the copy constructor and assignment operator. */ Pipe(Pipe & rvalue); Pipe & operator = (Pipe const & pipe); }; #endif