/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Library/Point.CPP $* * * * $Author:: Greg_h $* * * * $Modtime:: 7/22/97 11:37a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * Point2D::Bias_To -- Bias a point into a rectangle. * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifdef NEVER #include "always.h" #include "point.h" #include "rect.h" /*********************************************************************************************** * Point2D::Bias_To -- Bias a point into a rectangle. * * * * It is often necessary to take a point that is relative to a rectangle and derive a * * point that is no longer relative to the rectangle coordiates, yet still have it refer * * to the same location. * * * * INPUT: rect -- The rectangle to bias this point against. * * * * OUTPUT: Returns with a point in the rectangles coordinate space but still referring to the * * same location. * * * * WARNINGS: none * * * * HISTORY: * * 05/26/1997 JLB : Created. * *=============================================================================================*/ Point2D const Point2D::Bias_To(Rect const & rect) const { return(Point2D(X + rect.X, Y + rect.Y)); } #endif