/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : wwlib * * * * $Archive:: /Commando/Code/wwlib/rcfile.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 11/02/01 1:21p $* * * * $Revision:: 8 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef RCFILE_H #define RCFILE_H #include "always.h" #include "wwfile.h" #include "win.h" /* ** ResourceFileClass ** This is a file class which allows you to read from a binary file that you have ** imported into your resources. Just import the file as a custom resource of the ** type "File". Replace the "id" of the resource with its filename (change ** IDR_FILE1 to "MyFile.w3d") and then you will be able to access it by using this ** class. */ class ResourceFileClass : public FileClass { public: ResourceFileClass(HMODULE hmodule, char const *filename); virtual ~ResourceFileClass(void); virtual char const * File_Name(void) const { return ResourceName; } virtual char const * Set_Name(char const *filename); virtual int Create(void) { return false; } virtual int Delete(void) { return false; } virtual bool Is_Available(int /*forced=false*/) { return Is_Open (); } virtual bool Is_Open(void) const { return (FileBytes != NULL); } virtual int Open(char const * /*fname*/, int /*rights=READ*/) { return Is_Open(); } virtual int Open(int /*rights=READ*/) { return Is_Open(); } virtual int Read(void *buffer, int size); virtual int Seek(int pos, int dir=SEEK_CUR); virtual int Size(void); virtual int Write(void const * /*buffer*/, int /*size*/) { return 0; } virtual void Close(void) { } virtual void Error(int error, int canretry = false, char const * filename=NULL); virtual void Bias(int start, int length=-1) {} virtual unsigned char *Peek_Data(void) const { return FileBytes; } protected: char * ResourceName; HMODULE hModule; unsigned char * FileBytes; unsigned char * FilePtr; unsigned char * EndOfFile; }; #endif