/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Library/RLE.H $* * * * $Author:: Greg_h $* * * * $Modtime:: 7/22/97 11:37a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef RLE_H #define RLE_H /* ** This class will RLE compress and decompress arbitrary blocks of data. This RLE compression ** is geared to compressing only runs of 0 bytes. This makes it useful for sprite encoding. */ class RLEEngine { public: /* ** Codec for arbitrary blocks. */ int Compress(void const * source, void * dest, int length) const; int Decompress(void const * source, void * dest, int length) const; /* ** Codec for length encoded blocks. This is useful for sprite storage. */ int Line_Compress(void const * source, void * dest, int length) const; int Line_Decompress(void const * source, void * dest) const; }; #endif