/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /G/wwlib/RNDSTRAW.H $* * * * $Author:: Eric_c $* * * * $Modtime:: 4/02/99 12:00p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef RNDSTRAW_H #define RNDSTRAW_H #include "random.h" #include "straw.h" /* ** This is a straw terminator class. It will generate random numbers to fill the data request. ** Unlike regular straw terminators, this class will never run out of "data". */ class RandomStraw : public Straw { public: RandomStraw(void); virtual ~RandomStraw(void); virtual int Get(void * source, int slen); void Reset(void); void Seed_Bit(int seed); void Seed_Byte(char seed); void Seed_Short(short seed); void Seed_Long(long seed); int Seed_Bits_Needed(void) const; private: /* ** Counter of the number of seed bits stored to this random number ** generator. */ int SeedBits; /* ** The current random generator to use when fetching the next random ** byte of data. */ int Current; /* ** Array of generators. There must be at least 448 bits of random number seed ** in order to be reasonably secure, however, using 1024 bits would be best. */ Random3Class Random[32]; void Scramble_Seed(void); RandomStraw(RandomStraw & rvalue); RandomStraw & operator = (RandomStraw const & pipe); }; #endif