/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Code/wwlib/rndstrng.cpp $* * * * $Author:: Jani_p $* * * * $Modtime:: 9/01/01 11:05a $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "rndstrng.h" #include "wwstring.h" /* ** */ void RandomStringClass::Add_String( const char * str ) { Strings.Add( str ); } const char * RandomStringClass::Get_String( void ) { if ( Strings.Count() == 0 ) { return NULL; } unsigned int index = Randomizer(); index %= Strings.Count(); return Strings[index]; }