/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Code/wwlib/rndstrng.h $* * * * $Author:: Jani_p $* * * * $Modtime:: 9/01/01 11:03a $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef RNDSTRNG_H #define RNDSTRNG_H #include "vector.h" #include "random.h" class StringClass; /* ** */ class RandomStringClass { public: // Add a string to the class. // (future version may have a weight parameter) void Add_String( const char * str ); // Get a random string from the class const char * Get_String( void ); private: DynamicVectorClass Strings; Random2Class Randomizer; }; #endif // RNDSTRNG_H