/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Library/SMARTPTR.H $* * * * $Author:: Greg_h $* * * * $Modtime:: 7/22/97 11:37a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef SMARTPTR_H #define SMARTPTR_H #include "noinit.h" template class SmartPtr { public: SmartPtr(NoInitClass const &) {} SmartPtr(T * realptr = 0) : Pointer(realptr) {} SmartPtr(SmartPtr const & rvalue) : Pointer(rvalue.Pointer) {} ~SmartPtr(void) {Pointer = 0;} operator T * (void) const {return(Pointer);} operator long (void) const {return((long)Pointer);} bool Is_Valid(void) const {return(Pointer != 0);} // SmartPtr operator ++ (int) {assert(Pointer != 0);SmartPtr temp = *this;++Pointer;return(temp);} // SmartPtr & operator ++ (void) {assert(Pointer != 0);++Pointer;return(*this);} // SmartPtr operator -- (int) {assert(Pointer != 0);SmartPtr temp = *this;--Pointer;return(temp);} // SmartPtr & operator -- (void) {assert(Pointer != 0);--Pointer;return(*this);} SmartPtr & operator = (SmartPtr const & rvalue) {Pointer = rvalue.Pointer;return(*this);} T * operator -> (void) const {/*assert(Pointer != 0);*/return(Pointer);} T & operator * (void) const {/*assert(Pointer != 0);*/return(*Pointer);} private: T * Pointer; }; #endif