/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Code/wwlib/surface.h $* * * * $Author:: Byon_g $* * * * $Modtime:: 11/28/00 2:40p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef SURFACE_H #define SURFACE_H #include "point.h" #include "trect.h" /* ** This is an abstract interface class for a graphic surface. Graphic operations will use this ** interface to perform their function. The philosphy behind this interface is that it represents ** a small but useful set of functions. Emphasis is placed on supporting those functions which are ** likely to have hardware assist. */ class Surface { public: Surface(int width, int height) : Width(width), Height(height) {} virtual ~Surface(void) {}; /* ** Copies regions from one surface to another. */ virtual bool Blit_From(Rect const & dcliprect, Rect const & destrect, Surface const & source, Rect const & scliprect, Rect const & sourcerect, bool trans=false) = 0; virtual bool Blit_From(Rect const & destrect, Surface const & source, Rect const & sourcerect, bool trans=false) = 0; virtual bool Blit_From(Surface const & source, bool trans=false) = 0; /* ** Fills a region with a constant color. */ virtual bool Fill_Rect(Rect const & rect, int color) = 0; virtual bool Fill_Rect(Rect const & cliprect, Rect const & fillrect, int color) = 0; virtual bool Fill(int color) = 0; /* ** Fetches and stores a pixel to the display (pixel is in surface format). */ virtual bool Put_Pixel(Point2D const & point, int color) = 0; virtual int Get_Pixel(Point2D const & point) const = 0; /* ** Draws lines onto the surface. */ virtual bool Draw_Line(Point2D const & startpoint, Point2D const & endpoint, int color) = 0; virtual bool Draw_Line(Rect const & cliprect, Point2D const & startpoint, Point2D const & endpoint, int color) = 0; /* ** Draws rectangle onto the surface. */ virtual bool Draw_Rect(Rect const & rect, int color) = 0; virtual bool Draw_Rect(Rect const & cliprect, Rect const & rect, int color) = 0; /* ** Gets and frees a direct pointer to the video memory. */ virtual void * Lock(Point2D point = Point2D(0, 0)) const = 0; virtual bool Unlock(void) const = 0; virtual bool Is_Locked(void) const = 0; /* ** Queries information about the surface. */ virtual int Bytes_Per_Pixel(void) const = 0; virtual int Stride(void) const = 0; virtual Rect Get_Rect(void) const {return(Rect(0, 0, Width, Height));} virtual int Get_Width(void) const {return(Width);} virtual int Get_Height(void) const {return(Height);} /* ** Hack function to serve the purpose that RTTI was invented for, but since ** the Watcom compiler doesn't support RTTI, we must resort to using this ** alternative. */ virtual bool Is_Direct_Draw(void) const {return(false);} protected: /* ** Records logical pixel dimensions of the surface. */ int Width; int Height; }; #endif