/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Code/wwlib/textfile.h $* * * * $Author:: Patrick $* * * * $Modtime:: 5/31/00 9:22a $* * * * $Revision:: 2 $* * * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __TEXT_FILE_H #define __TEXT_FILE_H #include "rawfile.h" /////////////////////////////////////////////////////////////////////////////// // Forward declarations /////////////////////////////////////////////////////////////////////////////// class StringClass; /////////////////////////////////////////////////////////////////////////////// // // TextFileClass // // This file class simply adds text file support to the RawFileClass object. // It is used for reading/writing lines of text (looking for CR/LF or LF's). // /////////////////////////////////////////////////////////////////////////////// class TextFileClass : public RawFileClass { public: ///////////////////////////////////////////////////////////////// // Public constructors/destructors ///////////////////////////////////////////////////////////////// TextFileClass (void); TextFileClass (char const *filename); TextFileClass (const TextFileClass &src); virtual ~TextFileClass (void); ///////////////////////////////////////////////////////////////// // Public operators ///////////////////////////////////////////////////////////////// const TextFileClass &operator= (const TextFileClass &src); ///////////////////////////////////////////////////////////////// // Public methods ///////////////////////////////////////////////////////////////// bool Read_Line (StringClass &string); bool Write_Line (const StringClass &string); }; #endif //__TEXT_FILE_H