/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Code/wwlib/trackwin.h $* * * * $Author:: Byon_g $* * * * $Modtime:: 11/28/00 2:44p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef TRACKWIN_H #define TRACKWIN_H #ifdef NEVER #include "trect.h" /* ** This class is used to keep track of a subwindow within a larger window. */ class TrackWindow { public: TrackWindow(int width, int height) : Window(0, 0, width, height), FullWindow(0, 0, width, height) {} /* ** Simple sub-window manipulation. */ void Set(Rect const & rect) {Window = rect;if (FullWindow.Width==0) FullWindow = rect;} void Reset(void) {Window = Full_Rect();} /* ** Query the sub-window data. */ int Get_X(void) const {return(Window.X);} int Get_Y(void) const {return(Window.Y);} int Get_Width(void) const {return(Window.Width);} int Get_Height(void) const {return(Window.Height);} Rect Get_Rect(void) const {return(Window);} /* ** Query the full window data. */ int Full_Width(void) const {return(FullWindow.Width);} int Full_Height(void) const {return(FullWindow.Height);} Rect Full_Rect(void) const {return(FullWindow);} protected: /* ** This is the sub-window dimensions. */ Rect Window; /* ** This holds the full sized window. It is used for resetting the window ** and for maximum window dimension clipping. */ Rect FullWindow; }; #endif #endif