/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Library/trackxy.h $* * * * $Author:: Greg_h $* * * * $Modtime:: 7/22/97 11:37a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef TRACKXY_H #define TRACKXY_H #ifdef NEVER /* ** This class is used to keep track of a "current XY location". The Surface class uses this, but ** it can be used for any such purpose. */ class TrackXY { public: TrackXY(void) : X(0), Y(0) {} /* ** It is often convenient to have a "current location" for a surface. The ** use of this location is arbitrary and outside the scope of this class. */ void Set(int x, int y) {X = x;Y = y;} int Get_X(void) const {return(X);} int Get_Y(void) const {return(Y);} protected: /* ** Keeps track of the current location on this surface. The use of this ** current location is outside the scope of this class, but it can be quite ** useful for other support functions. */ int X; int Y; }; #endif #endif