/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Code/wwnet/BWBalance.h $* * * * $Author:: Steve_t $* * * * $Modtime:: 10/24/01 1:58p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #pragma once #ifndef _BWBALANCE_H class cConnection; /* ** This class balances bandwidth between clients. ** ** */ class BandwidthBalancerClass { public: /* ** Constructor, desturctor. */ BandwidthBalancerClass(void); ~BandwidthBalancerClass(void); /* ** Public function. */ void Adjust(cConnection *connection, bool is_dedicated); bool IsEnabled; private: unsigned long Allocate_Bandwidth(float average_priority, int bw_adjust, unsigned long total_server_bbo); void Allocate_Client_Structs(int num_structs); void Adjust_Connection_Budget(cConnection *connection); /* ** Struct to keep info about each client. */ struct ClientInfoStruct { float AveragePriority; unsigned long MaxBpsDown; unsigned long AllocatedBBO; bool IsLoading; unsigned long ID; bool IsDone; }; /* ** Pointer to array of client info structs. */ ClientInfoStruct *ClientInfo; /* ** Number of client info structs. */ int NumClientStructs; /* ** Number of clients to balance between. */ int NumClients; }; extern BandwidthBalancerClass BandwidthBalancer; #endif //_BWBALANCE_H