/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // // Filename: msgstat.cpp // Project: // Author: Tom Spencer-Smith // Date: // Description: // //------------------------------------------------------------------------------------ #include "msgstat.h" // I WANNA BE FIRST! #include #include "mathutil.h" #include "wwdebug.h" // // Class statics // //------------------------------------------------------------------------------------ cMsgStat::cMsgStat(void) : NumMsgSent(0), NumByteSent(0), NumMsgRecd(0), NumByteRecd(0) { ::strcpy(Name, "UNNAMED"); } //---------------- -------------------------------------------------------------------- cMsgStat::~cMsgStat(void) { } //---------------- -------------------------------------------------------------------- void cMsgStat::Increment_Num_Msg_Sent(int increment) { WWASSERT(increment > 0); NumMsgSent += increment; } //---------------- -------------------------------------------------------------------- void cMsgStat::Increment_Num_Byte_Sent(int increment) { WWASSERT(increment > 0); NumByteSent += increment; } //---------------- -------------------------------------------------------------------- void cMsgStat::Increment_Num_Msg_Recd(int increment) { WWASSERT(increment > 0); NumMsgRecd += increment; } //---------------- -------------------------------------------------------------------- void cMsgStat::Increment_Num_Byte_Recd(int increment) { WWASSERT(increment > 0); NumByteRecd += increment; } //---------------- -------------------------------------------------------------------- DWORD cMsgStat::Compute_Avg_Num_Byte_Sent(void) const { DWORD avg = 0; if (NumMsgSent > 0) { avg = (DWORD) cMathUtil::Round(NumByteSent / (float) NumMsgSent); } return avg; } //---------------- -------------------------------------------------------------------- DWORD cMsgStat::Compute_Avg_Num_Byte_Recd(void) const { DWORD avg = 0; if (NumMsgRecd > 0) { avg = (DWORD) cMathUtil::Round(NumByteRecd / (float) NumMsgRecd); } return avg; } //---------------- -------------------------------------------------------------------- void cMsgStat::Set_Name(LPCSTR name) { WWASSERT(name != NULL); WWASSERT(::strlen(name) < sizeof(Name)); ::strcpy(Name, name); }