/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWSaveLoad *
* *
* $Archive:: /Commando/Code/wwnet/networkobjectfactory.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 5/18/01 3:49p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __NETWORK_OBJECT_FACTORY_H
#define __NETWORK_OBJECT_FACTORY_H
#include "always.h"
#include "bittype.h"
#include "wwpacket.h"
//////////////////////////////////////////////////////////////////////////////////
// Forward declarations
//////////////////////////////////////////////////////////////////////////////////
class NetworkObjectClass;
//////////////////////////////////////////////////////////////////////////////////
//
// NetworkObjectFactoryClass
//
// These factories act as virtual constructors for object network objects. They
// are responsible for creating new network objects for a particular class of objects.
//
//////////////////////////////////////////////////////////////////////////////////
class NetworkObjectFactoryClass
{
public:
//////////////////////////////////////////////////////////////
// Public constructors/destructors
//////////////////////////////////////////////////////////////
NetworkObjectFactoryClass (void);
virtual ~NetworkObjectFactoryClass (void);
//////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////
virtual NetworkObjectClass * Create (cPacket &packet) const = 0;
virtual void Prep_Packet (NetworkObjectClass *object, cPacket &packet) const {};
virtual uint32 Get_Class_ID (void) const = 0;
protected:
//////////////////////////////////////////////////////////////
// Protected member data
//////////////////////////////////////////////////////////////
NetworkObjectFactoryClass * NextFactory;
NetworkObjectFactoryClass * PrevFactory;
//////////////////////////////////////////////////////////////
// Friends
//////////////////////////////////////////////////////////////
friend class NetworkObjectFactoryMgrClass;
};
//////////////////////////////////////////////////////////////////////////////////
//
// SimpleNetworkObjectFactoryClass
//
// Template class to automate the creation of simple network object factories.
//
//////////////////////////////////////////////////////////////////////////////////
template
class SimpleNetworkObjectFactoryClass : public NetworkObjectFactoryClass
{
public:
//////////////////////////////////////////////////////////////
// Public constructors/destructors
//////////////////////////////////////////////////////////////
SimpleNetworkObjectFactoryClass (void) {}
//////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////
virtual NetworkObjectClass * Create (cPacket &packet) const;
virtual uint32 Get_Class_ID (void) const;
};
template
inline NetworkObjectClass *
SimpleNetworkObjectFactoryClass::Create (cPacket & /*packet*/) const
{
return new T;
}
template
inline uint32
SimpleNetworkObjectFactoryClass::Get_Class_ID (void) const
{
return class_id;
}
#define DECLARE_NETWORKOBJECT_FACTORY(_class, _id) \
SimpleNetworkObjectFactoryClass<_class, _id> _class ## Factory
#endif //__NETWORK_OBJECT_FACTORY_H