/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWSaveLoad * * * * $Archive:: /Commando/Code/wwnet/networkobjectfactory.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 5/18/01 3:49p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __NETWORK_OBJECT_FACTORY_H #define __NETWORK_OBJECT_FACTORY_H #include "always.h" #include "bittype.h" #include "wwpacket.h" ////////////////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////////////////// class NetworkObjectClass; ////////////////////////////////////////////////////////////////////////////////// // // NetworkObjectFactoryClass // // These factories act as virtual constructors for object network objects. They // are responsible for creating new network objects for a particular class of objects. // ////////////////////////////////////////////////////////////////////////////////// class NetworkObjectFactoryClass { public: ////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////// NetworkObjectFactoryClass (void); virtual ~NetworkObjectFactoryClass (void); ////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////// virtual NetworkObjectClass * Create (cPacket &packet) const = 0; virtual void Prep_Packet (NetworkObjectClass *object, cPacket &packet) const {}; virtual uint32 Get_Class_ID (void) const = 0; protected: ////////////////////////////////////////////////////////////// // Protected member data ////////////////////////////////////////////////////////////// NetworkObjectFactoryClass * NextFactory; NetworkObjectFactoryClass * PrevFactory; ////////////////////////////////////////////////////////////// // Friends ////////////////////////////////////////////////////////////// friend class NetworkObjectFactoryMgrClass; }; ////////////////////////////////////////////////////////////////////////////////// // // SimpleNetworkObjectFactoryClass // // Template class to automate the creation of simple network object factories. // ////////////////////////////////////////////////////////////////////////////////// template class SimpleNetworkObjectFactoryClass : public NetworkObjectFactoryClass { public: ////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////// SimpleNetworkObjectFactoryClass (void) {} ////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////// virtual NetworkObjectClass * Create (cPacket &packet) const; virtual uint32 Get_Class_ID (void) const; }; template inline NetworkObjectClass * SimpleNetworkObjectFactoryClass::Create (cPacket & /*packet*/) const { return new T; } template inline uint32 SimpleNetworkObjectFactoryClass::Get_Class_ID (void) const { return class_id; } #define DECLARE_NETWORKOBJECT_FACTORY(_class, _id) \ SimpleNetworkObjectFactoryClass<_class, _id> _class ## Factory #endif //__NETWORK_OBJECT_FACTORY_H