/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
//
// Filename: singlepl.h
// Project: wwnet
// Author: Tom Spencer-Smith
// Date: Nov 1998
// Description: Single player stuff
//
// TODO:
// - merge into netutil ?
//
//
//-----------------------------------------------------------------------------
#if defined(_MSV_VER)
#pragma once
#endif
#ifndef SINGLEPL_H
#define SINGLEPL_H
#include "bittype.h"
#include "slist.h"
enum {
CLIENT_LIST = 0,
SERVER_LIST
};
class cPacket;
//
// This is used in single-player mode and is global, not owned by the
// C or S threads. A critical section is used to control access by
// the C and S threads. The client writes to the end of the Server list and
// reads from the beginning of the Client list. Vice versa for the server.
// Send_Packet handles everything transparently.
// TSS - linked list
//
class cSinglePlayerData
{
public:
static void Init();
static void Cleanup();
static bool Is_Single_Player() {return IsSinglePlayer;}
static SList * Get_Input_Packet_List(int type);
private:
static bool IsSinglePlayer;
static SList InputPacketList[2];
};
//-----------------------------------------------------------------------------
#endif // SINGLEPL_H