/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/wwphys/PathDebugPlotter.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 6/15/01 5:02p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "pathdebugplotter.h" #include "widgets.h" #include "matinfo.h" //////////////////////////////////////////////////////////////////////////////////////////// // // Static member initialization // //////////////////////////////////////////////////////////////////////////////////////////// PathDebugPlotterClass *PathDebugPlotterClass::_ThePathDebugPlotter = NULL; //////////////////////////////////////////////////////////////////////////////////////////// // // Render_Vector // //////////////////////////////////////////////////////////////////////////////////////////// void PathDebugPlotterClass::Render_Vector ( RenderInfoClass & rinfo, const Vector3 & pt, const Vector3 & vec, const Vector3 & color ) { if (vec.Length2() < WWMATH_EPSILON) return; PhysicsSceneClass::Get_Instance ()->Add_Debug_Vector (pt, vec, color); return ; }