/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/wwphys/PathfindPortal.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 4/20/01 8:49a $* * * * $Revision:: 9 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "pathfindportal.h" #include "pathfindsector.h" #include "pathfind.h" #include "chunkio.h" #include "saveload.h" /////////////////////////////////////////////////////////////////////////// // Save/Load stuff /////////////////////////////////////////////////////////////////////////// enum { CHUNKID_VARIABLES = 0x01060654, CHUNKID_PARENT }; enum { VARID_BOUNDING_BOX = 1, XXXXX_ACTION_REQUIRED, VARID_DEST_SECTOR1, VARID_DEST_SECTOR2, VARID_ID, VARID_OLD_PTR }; enum { ACTION_VARID_DESTINATION = 1, ACTION_VARID_MECHANISM_ID, ACTION_VARID_ACTION_ID, ACTION_VARID_EXIT_PORTAL, ACTION_VARID_ENTER_PORTAL }; enum { WPATH_VARID_WAYPATH_POS = 1, }; /////////////////////////////////////////////////////////////////////////// // // Save // /////////////////////////////////////////////////////////////////////////// bool PathfindPortalClass::Save (ChunkSaveClass &csave) { csave.Begin_Chunk (CHUNKID_VARIABLES); // // Write the bounding box out to the chunk // WRITE_MICRO_CHUNK (csave, VARID_BOUNDING_BOX, m_BoundingBox); WRITE_MICRO_CHUNK (csave, VARID_DEST_SECTOR1, m_DestSector1); WRITE_MICRO_CHUNK (csave, VARID_DEST_SECTOR2, m_DestSector2); WRITE_MICRO_CHUNK (csave, VARID_ID, m_ID); PathfindPortalClass *this_ptr = this; WRITE_MICRO_CHUNK (csave, VARID_OLD_PTR, this_ptr); csave.End_Chunk (); return true; } /////////////////////////////////////////////////////////////////////////// // // Load // /////////////////////////////////////////////////////////////////////////// bool PathfindPortalClass::Load (ChunkLoadClass &cload) { // // Read all the chunks... // while (cload.Open_Chunk ()) { switch (cload.Cur_Chunk_ID ()) { case CHUNKID_VARIABLES: Load_Variables (cload); break; default: WWDEBUG_SAY (("Unknown chunk ID 0x%X", cload.Cur_Chunk_ID ())); break; } cload.Close_Chunk (); } return true; } /////////////////////////////////////////////////////////////////////////// // // Load_Variables // /////////////////////////////////////////////////////////////////////////// bool PathfindPortalClass::Load_Variables (ChunkLoadClass &cload) { PathfindPortalClass *old_ptr = NULL; // // Read all the micro chunks... // while (cload.Open_Micro_Chunk ()) { switch (cload.Cur_Micro_Chunk_ID ()) { READ_MICRO_CHUNK (cload, VARID_BOUNDING_BOX, m_BoundingBox); READ_MICRO_CHUNK (cload, VARID_DEST_SECTOR1, m_DestSector1); READ_MICRO_CHUNK (cload, VARID_DEST_SECTOR2, m_DestSector2); READ_MICRO_CHUNK (cload, VARID_ID, m_ID); READ_MICRO_CHUNK (cload, VARID_OLD_PTR, old_ptr); default: WWDEBUG_SAY (("Unknown micro chunk ID 0x%X", cload.Cur_Micro_Chunk_ID ())); break; } cload.Close_Micro_Chunk (); } // // Register our old ptr so other objects can remap to us // if (old_ptr != NULL) { SaveLoadSystemClass::Register_Pointer (old_ptr, this); } return true; } /////////////////////////////////////////////////////////////////////////// // // Save // /////////////////////////////////////////////////////////////////////////// bool PathfindActionPortalClass::Save (ChunkSaveClass &csave) { // // Save the parent to its own chunk // csave.Begin_Chunk (CHUNKID_PARENT); PathfindPortalClass::Save (csave); csave.End_Chunk (); // // Save each variable to its own micro-chunk // csave.Begin_Chunk (CHUNKID_VARIABLES); WRITE_MICRO_CHUNK (csave, ACTION_VARID_DESTINATION, m_Destination); WRITE_MICRO_CHUNK (csave, ACTION_VARID_MECHANISM_ID, m_MechanismID); WRITE_MICRO_CHUNK (csave, ACTION_VARID_ACTION_ID, m_ActionID); WRITE_MICRO_CHUNK (csave, ACTION_VARID_EXIT_PORTAL, m_ExitPortal); WRITE_MICRO_CHUNK (csave, ACTION_VARID_ENTER_PORTAL, m_EnterPortal); csave.End_Chunk (); return true; } /////////////////////////////////////////////////////////////////////////// // // Load // /////////////////////////////////////////////////////////////////////////// bool PathfindActionPortalClass::Load (ChunkLoadClass &cload) { // // Read all the chunks... // while (cload.Open_Chunk ()) { switch (cload.Cur_Chunk_ID ()) { case CHUNKID_PARENT: PathfindPortalClass::Load (cload); break; case CHUNKID_VARIABLES: Load_Variables (cload); break; default: WWASSERT (0); WWDEBUG_SAY (("Unknown chunk ID 0x%X", cload.Cur_Chunk_ID ())); break; } cload.Close_Chunk (); } return true; } /////////////////////////////////////////////////////////////////////////// // // Load_Variables // /////////////////////////////////////////////////////////////////////////// bool PathfindActionPortalClass::Load_Variables (ChunkLoadClass &cload) { // // Read all the micro chunks... // while (cload.Open_Micro_Chunk ()) { switch (cload.Cur_Micro_Chunk_ID ()) { READ_MICRO_CHUNK (cload, ACTION_VARID_DESTINATION, m_Destination); READ_MICRO_CHUNK (cload, ACTION_VARID_MECHANISM_ID, m_MechanismID); READ_MICRO_CHUNK (cload, ACTION_VARID_ACTION_ID, m_ActionID); READ_MICRO_CHUNK (cload, ACTION_VARID_EXIT_PORTAL, m_ExitPortal); READ_MICRO_CHUNK (cload, ACTION_VARID_ENTER_PORTAL, m_EnterPortal); default: WWASSERT (0); WWDEBUG_SAY (("Unknown micro chunk ID 0x%X", cload.Cur_Micro_Chunk_ID ())); break; } cload.Close_Micro_Chunk (); } // // Note: These portals ARE ref-counted, but due to a cyclic ref-counting // problem, we don't want a reference on them. This is why we don't // do a ref-counted pointer remap. // if (m_EnterPortal != NULL) { REQUEST_POINTER_REMAP ((void **)&m_EnterPortal); } if (m_ExitPortal != NULL) { REQUEST_POINTER_REMAP ((void **)&m_ExitPortal); } return true; } /////////////////////////////////////////////////////////////////////////// // // Save // /////////////////////////////////////////////////////////////////////////// bool PathfindWaypathPortalClass::Save (ChunkSaveClass &csave) { // // Save the parent to its own chunk // csave.Begin_Chunk (CHUNKID_PARENT); PathfindPortalClass::Save (csave); csave.End_Chunk (); // // Save each variable to its own micro-chunk // csave.Begin_Chunk (CHUNKID_VARIABLES); WRITE_MICRO_CHUNK (csave, WPATH_VARID_WAYPATH_POS, WaypathPos); csave.End_Chunk (); return true; } /////////////////////////////////////////////////////////////////////////// // // Load // /////////////////////////////////////////////////////////////////////////// bool PathfindWaypathPortalClass::Load (ChunkLoadClass &cload) { // // Read all the chunks... // while (cload.Open_Chunk ()) { switch (cload.Cur_Chunk_ID ()) { case CHUNKID_PARENT: PathfindPortalClass::Load (cload); break; case CHUNKID_VARIABLES: Load_Variables (cload); break; default: WWASSERT (0); WWDEBUG_SAY (("Unknown chunk ID 0x%X", cload.Cur_Chunk_ID ())); break; } cload.Close_Chunk (); } return true; } /////////////////////////////////////////////////////////////////////////// // // Load_Variables // /////////////////////////////////////////////////////////////////////////// bool PathfindWaypathPortalClass::Load_Variables (ChunkLoadClass &cload) { // // Read all the micro chunks... // while (cload.Open_Micro_Chunk ()) { switch (cload.Cur_Micro_Chunk_ID ()) { READ_MICRO_CHUNK (cload, WPATH_VARID_WAYPATH_POS, WaypathPos); default: WWASSERT (0); WWDEBUG_SAY (("Unknown micro chunk ID 0x%X", cload.Cur_Micro_Chunk_ID ())); break; } cload.Close_Micro_Chunk (); } return true; }