/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/wwphys/PathfindSectorBuilder.h $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef _PATHFIND_SECTOR_BUILDER_H #define _PATHFIND_SECTOR_BUILDER_H #include "vector3.h" #include "matrix3d.h" #include "vector.h" #include "physcontrol.h" #include "pathfindsector.h" #include "pathfindbodybox.h" #include "gridcull.h" // Forward declarations class Phys3Class; class SimDirInfoClass; ////////////////////////////////////////////////////////////////////////// // // Typedefs // ////////////////////////////////////////////////////////////////////////// typedef DynamicVectorClass SECTOR_LIST; typedef TypedGridCullSystemClass BODY_BOX_CULLING_SYSTEM; ////////////////////////////////////////////////////////////////////////// // // PathfindSectorBuilderClass // ////////////////////////////////////////////////////////////////////////// class PathfindSectorBuilderClass { public: //////////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////////// PathfindSectorBuilderClass (void); ~PathfindSectorBuilderClass (void); //////////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////////// void Generate_Sectors (const Vector3 &start_pos); protected: //////////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////////// void Do_Physics_Sim (const Vector3 &start_pos, PATHFIND_DIR direction); void Floodfill (const Vector3 &start_pos); BodyBoxCullObj * Get_Sector_Occupant (const Vector3 &pos); BodyBoxCullObj * Mark_Sector (const Vector3 &pos); void Mark_Sector (BodyBoxCullObj *body_box); void Compress_Sectors (void); void Free_Sectors (void); void Import_Raw_Data (void); private: //////////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////////// BodyBoxCullObj * m_CurrentSector; Phys3Class * m_PhysicsSim; PhysControllerClass m_Controller; Vector3 m_SimBoundingBox; int m_RecurseLevel; int m_RepartitionCount; bool m_bCancel; SECTOR_LIST m_SectorList; BODY_BOX_LIST m_FloodFillProcessList; BODY_BOX_CULLING_SYSTEM m_BodyBoxCullingSystem; SimDirInfoClass * m_DirInfo; }; #endif //_PATHFIND_SECTOR_BUILDER_H