/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWPhys *
* *
* $Archive:: /Commando/Code/wwphys/pathmgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 5/08/01 6:07p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __PATHMGR_H
#define __PATHMGR_H
#include "vector.h"
#include "vector3.h"
#include "bittype.h"
/////////////////////////////////////////////////////////////////////////
// Forward declarations
/////////////////////////////////////////////////////////////////////////
class PathSolveClass;
class ChunkSaveClass;
class ChunkLoadClass;
/////////////////////////////////////////////////////////////////////////
//
// PathMgrClass
//
/////////////////////////////////////////////////////////////////////////
class PathMgrClass
{
public:
/////////////////////////////////////////////////////////////////////////
// Public methods
/////////////////////////////////////////////////////////////////////////
//
// Initialization
//
static void Initialize (void);
static void Shutdown (void);
//
// Path resolution
//
static void Resolve_Paths (const Vector3 &camera_pos, uint32 milliseconds = 5);
static PathSolveClass * Peek_Active_Path (void) { return ActivePath; }
//
// Save/Load
//
static void Save (ChunkSaveClass &csave);
static void Load (ChunkLoadClass &cload);
//
// Path management
//
static PathSolveClass * Request_Path_Object (void);
static void Return_Path_Object (PathSolveClass *path);
private:
/////////////////////////////////////////////////////////////////////////
// Private methods
/////////////////////////////////////////////////////////////////////////
static void Allocate_Objects (void);
static void Free_Objects (void);
static void Activate_New_Priority_Path (const Vector3 &camera_pos);
/////////////////////////////////////////////////////////////////////////
// Private member data
/////////////////////////////////////////////////////////////////////////
static DynamicVectorClass AvailablePathList;
static DynamicVectorClass UsedPathList;
static PathSolveClass * ActivePath;
static __int64 TicksPerMilliSec;
};
#endif //__PATHMGR_H