/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWPhys * * * * $Archive:: /Commando/Code/wwphys/pathmgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 5/08/01 6:07p $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __PATHMGR_H #define __PATHMGR_H #include "vector.h" #include "vector3.h" #include "bittype.h" ///////////////////////////////////////////////////////////////////////// // Forward declarations ///////////////////////////////////////////////////////////////////////// class PathSolveClass; class ChunkSaveClass; class ChunkLoadClass; ///////////////////////////////////////////////////////////////////////// // // PathMgrClass // ///////////////////////////////////////////////////////////////////////// class PathMgrClass { public: ///////////////////////////////////////////////////////////////////////// // Public methods ///////////////////////////////////////////////////////////////////////// // // Initialization // static void Initialize (void); static void Shutdown (void); // // Path resolution // static void Resolve_Paths (const Vector3 &camera_pos, uint32 milliseconds = 5); static PathSolveClass * Peek_Active_Path (void) { return ActivePath; } // // Save/Load // static void Save (ChunkSaveClass &csave); static void Load (ChunkLoadClass &cload); // // Path management // static PathSolveClass * Request_Path_Object (void); static void Return_Path_Object (PathSolveClass *path); private: ///////////////////////////////////////////////////////////////////////// // Private methods ///////////////////////////////////////////////////////////////////////// static void Allocate_Objects (void); static void Free_Objects (void); static void Activate_New_Priority_Path (const Vector3 &camera_pos); ///////////////////////////////////////////////////////////////////////// // Private member data ///////////////////////////////////////////////////////////////////////// static DynamicVectorClass AvailablePathList; static DynamicVectorClass UsedPathList; static PathSolveClass * ActivePath; static __int64 TicksPerMilliSec; }; #endif //__PATHMGR_H