/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : TileCull * * * * $Archive:: /Commando/Code/wwphys/physaabtreecull.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 9/28/00 10:51a $* * * * $Revision:: 13 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef PHYSAABTREECULL_H #define PHYSAABTREECULL_H #include "always.h" #include "aabtreecull.h" #include "phys.h" #include "wwdebug.h" class PhysicsSceneClass; class StringClass; /* ** PhysAABTreeCullClass ** This is a derived axis-aligned bounding box tree for use with the physics library. ** It adds collision detection queries to the base AABTree */ class PhysAABTreeCullClass : public TypedAABTreeCullSystemClass { public: PhysAABTreeCullClass(PhysicsSceneClass * pscene); ~PhysAABTreeCullClass(void); /* ** Verify that the tree is valid, (all boxes contain their children, all objects contained in their node) */ bool Verify(StringClass & set_error_report); /* ** Collision detection */ bool Cast_Ray(PhysRayCollisionTestClass & raytest); bool Cast_AABox(PhysAABoxCollisionTestClass & boxtest); bool Cast_OBBox(PhysOBBoxCollisionTestClass & boxtest); bool Intersection_Test(PhysAABoxIntersectionTestClass & boxtest); bool Intersection_Test(PhysOBBoxIntersectionTestClass & boxtest); bool Intersection_Test(PhysMeshIntersectionTestClass & meshtest); /* ** Debugging options, disable hierarchical vis culling */ static void Enable_Hierarchical_Vis_Culling(bool onoff) { _HierarchicalVisCullingEnabled = onoff; } static bool Is_Hierarchical_Vis_Culling_Enabled(void) { return _HierarchicalVisCullingEnabled; } protected: /* ** Internal functions */ bool Verify_Recursive(AABTreeNodeClass * node,StringClass & error_report); bool Cast_Ray_Recursive(AABTreeNodeClass * node,PhysRayCollisionTestClass & raytest); bool Cast_AABox_Recursive(AABTreeNodeClass * node,PhysAABoxCollisionTestClass & boxtest); bool Cast_OBBox_Recursive(AABTreeNodeClass * node,PhysOBBoxCollisionTestClass & boxtest); /* ** Members */ PhysicsSceneClass * Scene; // scene that we are a member of static bool _HierarchicalVisCullingEnabled; }; inline bool PhysAABTreeCullClass::Cast_Ray(PhysRayCollisionTestClass & raytest) { WWASSERT(RootNode != NULL); return Cast_Ray_Recursive(RootNode,raytest); } inline bool PhysAABTreeCullClass::Cast_AABox(PhysAABoxCollisionTestClass & boxtest) { WWASSERT(RootNode != NULL); return Cast_AABox_Recursive(RootNode,boxtest); } inline bool PhysAABTreeCullClass::Cast_OBBox(PhysOBBoxCollisionTestClass & boxtest) { WWASSERT(RootNode != NULL); return Cast_OBBox_Recursive(RootNode,boxtest); } #endif // PHYSAABTREECULL_H