/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWPhys * * * * $Archive:: /Commando/Code/wwphys/physcontrol.cpp $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 4/04/00 10:55a $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "physcontrol.h" #include "chunkio.h" #include "wwdebug.h" enum { PHYSCONTROLLER_CHUNK_VARIABLES = 0x00000100, PHYSCONTROLLER_VARIABLE_MOVEVECTOR = 0x00, PHYSCONTROLLER_VARIABLE_TURNLEFT, }; bool PhysControllerClass::Save(ChunkSaveClass & csave) { csave.Begin_Chunk(PHYSCONTROLLER_CHUNK_VARIABLES); WRITE_MICRO_CHUNK(csave,PHYSCONTROLLER_VARIABLE_MOVEVECTOR,MoveVector); WRITE_MICRO_CHUNK(csave,PHYSCONTROLLER_VARIABLE_TURNLEFT,TurnLeft); csave.End_Chunk(); WWASSERT(WWMath::Is_Valid_Float(MoveVector.X)); WWASSERT(WWMath::Is_Valid_Float(MoveVector.Y)); WWASSERT(WWMath::Is_Valid_Float(MoveVector.Z)); WWASSERT(WWMath::Is_Valid_Float(TurnLeft)); return true; } bool PhysControllerClass::Load(ChunkLoadClass & cload) { while (cload.Open_Chunk()) { switch(cload.Cur_Chunk_ID()) { case PHYSCONTROLLER_CHUNK_VARIABLES: while (cload.Open_Micro_Chunk()) { switch(cload.Cur_Micro_Chunk_ID()) { READ_MICRO_CHUNK(cload,PHYSCONTROLLER_VARIABLE_MOVEVECTOR,MoveVector); READ_MICRO_CHUNK(cload,PHYSCONTROLLER_VARIABLE_TURNLEFT,TurnLeft); } cload.Close_Micro_Chunk(); } break; default: WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__)); break; } cload.Close_Chunk(); } WWASSERT(WWMath::Is_Valid_Float(MoveVector.X)); WWASSERT(WWMath::Is_Valid_Float(MoveVector.Y)); WWASSERT(WWMath::Is_Valid_Float(MoveVector.Z)); WWASSERT(WWMath::Is_Valid_Float(TurnLeft)); return true; }