/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWPhys * * * * $Archive:: /Commando/Code/wwphys/progcall.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 2/24/99 10:04a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef PROGCALL_H #define PROGCALL_H /* ** This is the base class definition for a progress callback to be used with some of the ** more expensive functions in the physics system. Derive your own class and override the ** methods you want to intercept (probably just Notify_Completed). */ class ProgressCallbackClass { public: ProgressCallbackClass(void); virtual ~ProgressCallbackClass(void); virtual void Reset(void); virtual void Add_Cost(int amount); virtual void Notify_Completed(int amount); float Percent_Done(void); protected: int TotalCost; int Completed; }; #endif