/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWPhys * * * * $Archive:: /Commando/Code/wwphys/ridermanager.h $* * * * Original Author:: Greg Hjelstrom * * * * $Author:: Greg_h $* * * * $Modtime:: 9/09/01 2:54p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef RIDERMANAGER_H #define RIDERMANAGER_H #include "always.h" #include "physlist.h" class Matrix3D; class RenderObjClass; /** ** RiderManagerClass ** This object is meant to be embedded in physics objects which can have other ** physics objects ride on/in them. It keeps track of the objects which are attached ** and provides functions for updating all of them when you move. */ class RiderManagerClass { public: RiderManagerClass(void); ~RiderManagerClass(void); void Link_Rider(PhysClass * obj); void Unlink_Rider(PhysClass * obj); bool Contains(PhysClass * obj); void Move_Riders(const Matrix3D & delta,RenderObjClass * carrier_sub_obj = NULL); NonRefPhysListClass * Get_Rider_List(void) { return &RiderList; } protected: NonRefPhysListClass RiderList; }; #endif