/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWPhys * * * * $Archive:: /Commando/Code/wwphys/timeddecophys.h $* * * * Author:: Byon Garrabrant * * * * $Modtime:: 5/03/01 7:38p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef TIMEDDECOPHYS_H #define TIMEDDECOPHYS_H #include "decophys.h" class TimedDecorationPhysDefClass; /** ** TimedDecorationPhysClass ** DecorationPhysClass with a Lifetime */ class TimedDecorationPhysClass : public DecorationPhysClass { public: TimedDecorationPhysClass(void); void Init(const TimedDecorationPhysDefClass & def); virtual bool Needs_Timestep(void) { return true; } virtual void Timestep(float dt); virtual void Set_Lifetime( float time ); virtual float Get_Lifetime( void ); virtual TimedDecorationPhysClass * As_TimedDecorationPhysClass(void) { return this; } // save-load system virtual const PersistFactoryClass & Get_Factory (void) const; virtual bool Save (ChunkSaveClass &csave); virtual bool Load (ChunkLoadClass &cload); private: float Lifetime; // Not implemented... TimedDecorationPhysClass(const TimedDecorationPhysClass &); TimedDecorationPhysClass & operator = (const TimedDecorationPhysClass &); }; /** ** TimedDecorationPhysDefClass ** Definition data structure for TimedDecorationPhysClass */ class TimedDecorationPhysDefClass : public DecorationPhysDefClass { public: TimedDecorationPhysDefClass(void); // From DefinitionClass virtual uint32 Get_Class_ID (void) const; virtual PersistClass * Create(void) const; // From PhysDefClass virtual const char * Get_Type_Name(void); virtual bool Is_Type(const char *); // From PersistClass virtual const PersistFactoryClass & Get_Factory (void) const; virtual bool Save(ChunkSaveClass &csave); virtual bool Load(ChunkLoadClass &cload); // accessors float Get_Lifetime(void) { return Lifetime; } // Editable interface requirements DECLARE_EDITABLE(TimedDecorationPhysDefClass,DecorationPhysDefClass); protected: float Lifetime; friend class TimedDecorationPhysClass; }; #endif