/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWPhys *
* *
* $Archive:: /Commando/Code/wwphys/trackedvehicle.h $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 9/20/01 4:17p $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef TRACKEDVEHICLE_H
#define TRACKEDVEHICLE_H
#include "always.h"
#include "vehiclephys.h"
class TrackedVehicleDefClass;
class MeshClass;
/**
** TrackedVehicleClass
** This class is used for tanks, APCs, and other tracked vehicles. Due to the way their
** treads can run in opposite directions and other differences, I do not derive these from
** MotorVehicleClass
*/
class TrackedVehicleClass : public VehiclePhysClass
{
public:
TrackedVehicleClass(void);
virtual ~TrackedVehicleClass(void);
virtual TrackedVehicleClass * As_TrackedVehicleClass(void) { return this; }
const TrackedVehicleDefClass * Get_TrackedVehicleDef(void) { return (TrackedVehicleDefClass *)Definition; }
void Init(const TrackedVehicleDefClass & def);
virtual void Render(RenderInfoClass & rinfo);
virtual void Set_Model(RenderObjClass * model);
/*
** Tracked vehicles, left side and right side movement.
*/
float Get_Left_Track_Movement(void) { return LeftTrackMovement; }
float Get_Right_Track_Movement(void) { return RightTrackMovement; }
/*
** Save-Load System
*/
virtual const PersistFactoryClass & Get_Factory (void) const;
virtual bool Save (ChunkSaveClass &csave);
virtual bool Load (ChunkLoadClass &cload);
virtual void On_Post_Load (void);
enum { LEFT_TRACK = 0, RIGHT_TRACK = 1 };
protected:
virtual SuspensionElementClass * Alloc_Suspension_Element(void);
virtual void Compute_Force_And_Torque(Vector3 * force,Vector3 * torque);
void Update_Cached_Model_Parameters(void);
void Grab_Track_Mappers(RenderObjClass * model);
void Add_Track_Mappers(MeshClass * mesh,int track_type);
float LeftTrackTorque;
float RightTrackTorque;
float LeftTrackMovement;
float RightTrackMovement;
Vector3 LeftTrackLastPosition;
Vector3 RightTrackLastPosition;
struct TrackMapperStruct
{
TrackMapperStruct(void) : Mapper(NULL), TrackType(LEFT_TRACK) { }
LinearOffsetTextureMapperClass * Mapper;
int TrackType;
};
SimpleDynVecClass TrackMappers;
private:
// not implemented
TrackedVehicleClass(const TrackedVehicleClass &);
TrackedVehicleClass & operator = (const TrackedVehicleClass &);
};
/**
** TrackedVehicleDefClass
** Initialization/Editor Integration for TrackedVehicleClass
*/
class TrackedVehicleDefClass : public VehiclePhysDefClass
{
public:
TrackedVehicleDefClass(void);
// From DefinitionClass
virtual uint32 Get_Class_ID (void) const;
virtual PersistClass * Create(void) const;
// From PhysDefClass
virtual const char * Get_Type_Name(void) { return "TrackedVehicleDef"; }
virtual bool Is_Type(const char *);
// From PersistClass
virtual const PersistFactoryClass & Get_Factory (void) const;
virtual bool Save(ChunkSaveClass &csave);
virtual bool Load(ChunkLoadClass &cload);
// Read access to the constants
float Get_Max_Engine_Torque(void) const { return MaxEngineTorque; }
float Get_Track_U_Scale_Factor(void) const { return TrackUScaleFactor; }
float Get_Track_V_Scale_Factor(void) const { return TrackVScaleFactor; }
float Get_Turn_Torque_Scale_Factor(void) const { return TurnTorqueScaleFactor; }
// Write access (DEBUGGING/TESTING ONLY)
void Set_Max_Engine_Torque(float t) { MaxEngineTorque = t; }
void Set_Track_U_Scale_Factor(float k) { TrackUScaleFactor = k; }
void Set_Track_V_Scale_Factor(float k) { TrackVScaleFactor = k; }
void Set_Turn_Torque_Scale_Factor(float k) { TurnTorqueScaleFactor = k; }
// Editable interface requirements
DECLARE_EDITABLE(TrackedVehicleDefClass,VehiclePhysDefClass);
protected:
float MaxEngineTorque;
float TrackUScaleFactor;
float TrackVScaleFactor;
float TurnTorqueScaleFactor;
friend class TrackedVehicleClass;
};
#endif