/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : wwphys * * * * $Archive:: /Commando/Code/wwphys/umbrasupport.h $* * * * Original Author:: Greg Hjelstrom * * * * $Author:: Greg_h $* * * * $Modtime:: 11/29/00 6:32p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef UMBRASUPPORT_H #define UMBRASUPPORT_H #define UMBRASUPPORT 0 #include "always.h" #include "physlist.h" #if (UMBRASUPPORT) class MeshClass; class CameraClass; class Matrix3D; class AABoxClass; namespace Umbra { class Cell; class Camera; class Model; } /** ** UmbraSupport ** This is a collection of support functions for Umbra, Hybrid's occlusion ** culling library. */ class UmbraSupport { public: static void Init(void); static void Shutdown(void); static void Enable_Umbra(bool onoff); static bool Is_Umbra_Enabled(void); static float Get_Umbra_Memory_Consumption(void); static Umbra::Cell * Peek_Umbra_Cell(void); static Umbra::Camera * Peek_Umbra_Camera(void); static Umbra::Model * Peek_Dummy_Sphere(void); static Umbra::Model * Create_Box_Model(const AABoxClass & objbox); static Umbra::Model * Create_Mesh_Model(MeshClass & mesh); static void Install_Umbra_Object(PhysClass * obj); static void Remove_Umbra_Object(PhysClass * obj); static void Collect_Visible_Objects(const CameraClass & camera,RefPhysListClass & visible_obj_list); static void Update_Umbra_Object(PhysClass * obj); protected: bool UmbraEnabled; }; #endif //UMBRASUPPORT #endif //UMBRASUPPORT_H