/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWPhys * * * * $Archive:: /Commando/Code/wwphys/visenum.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 9/28/00 11:22a $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef VISENUM_H #define VISENUM_H enum VisStatusType { VIS_STATUS_OK = 0, VIS_STATUS_NOT_TAKEN, VIS_STATUS_ERROR, VIS_STATUS_BACKFACE_LEAK, VIS_STATUS_BACKFACE_OVERFLOW, }; enum VisDirBitsType { VIS_FORWARD_BIT = 0x0001, // comptue visibility forward VIS_LEFT_BIT = 0x0002, // compute visibility left VIS_BACKWARDS_BIT = 0x0004, // compute visibility behind VIS_RIGHT_BIT = 0x0008, // compute visibility to the right VIS_UP_BIT = 0x0010, // compute visibility up VIS_DOWN_BIT = 0x0020, // compute visiblity down VIS_FORCE_ACCEPT = 0x0040, // accept this sample no matter what! VIS_DONT_RECENTER = 0x0080, // don't recenter the view-plane VIS_ALL = VIS_FORWARD_BIT | VIS_LEFT_BIT | VIS_BACKWARDS_BIT | VIS_RIGHT_BIT | VIS_UP_BIT | VIS_DOWN_BIT, }; enum VisDirType { // direction indices, most functions use these VIS_FORWARD = 0, VIS_LEFT, VIS_BACKWARDS, VIS_RIGHT, VIS_UP, VIS_DOWN, VIS_DIRECTIONS }; const float VIS_NEAR_CLIP = 0.2f; const float VIS_FAR_CLIP = 300.0f; #endif