/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWPhys * * * * $Archive:: /Commando/Code/wwphys/visoptprogress.h $* * * * Original Author:: Greg Hjelstrom * * * * $Author:: Greg_h $* * * * $Modtime:: 7/07/00 7:44p $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef VISOPTPROGRESS_H #define VISOPTPROGRESS_H #include "always.h" /** ** VisOptProgressClass ** This class encapsulates the progress and final statistics for a vis optimization process. ** During the optimization process, an external thread can read the TotalOperations and ** CompletedOperations counters (using the accessor functions) to update a progress meter ** (in a separate thread). After the process is complete, the other statistics will be ** valid. ** ** Note that the TotalOperations count is an upper estimate and the process may (will usually) ** complete before Completed_Operation_Count reaches it. */ class VisOptProgressClass { public: VisOptProgressClass(void); /* ** Initialization and update */ void Reset(int total_operation_count); void Increment_Completed_Operations(int count = 1) { CompletedOps += count; } /* ** Accessors */ int Get_Total_Operation_Count(void) { return TotalOps; } int Get_Completed_Operation_Count(void) { return CompletedOps; } int Get_Initial_Bit_Count(void) { return InitialBitCount; } int Get_Final_Bit_Count(void) { return FinalBitCount; } int Get_Initial_Sector_Count(void) { return InitialSectorCount; } int Get_Final_Sector_Count(void) { return FinalSectorCount; } int Get_Initial_Object_Count(void) { return InitialObjectCount; } int Get_Final_Object_Count(void) { return FinalObjectCount; } int Get_Initial_Dynamic_Cell_Count(void) { return InitialDynamicCellCount; } int Get_Final_Dynamic_Cell_Count(void) { return FinalDynamicCellCount; } int Get_Dynamic_Cells_Removed(void) { return DynCellsRemoved; } int Get_Objects_Merged(void) { return ObjectsMerged; } int Get_Sectors_Merged(void) { return SectorsMerged; } int Get_Total_Bits_Removed(void) { return InitialBitCount - FinalBitCount; } /* ** Control */ void Set_Initial_Bit_Count(int count) { InitialBitCount = count; } void Set_Final_Bit_Count(int count) { FinalBitCount = count; } void Set_Initial_Sector_Count(int count) { InitialSectorCount = count; } void Set_Final_Sector_Count(int count) { FinalSectorCount = count; } void Set_Initial_Object_Count(int count) { InitialObjectCount = count; } void Set_Final_Object_Count(int count) { FinalObjectCount = count; } void Set_Initial_Dynamic_Cell_Count(int count) { InitialDynamicCellCount = count; } void Set_Final_Dynamic_Cell_Count(int count) { FinalDynamicCellCount = count; } void Increment_Dynamic_Cells_Removed(int count=1){ DynCellsRemoved+=count; } void Increment_Objects_Merged(int count=1) { ObjectsMerged+=count; } void Increment_Sectors_Merged(int count=1) { SectorsMerged+=count; } protected: int TotalOps; int CompletedOps; int InitialBitCount; // Initial number of bits in the vis system int FinalBitCount; // Final number of bits in the vis system int InitialSectorCount; // Initial number of sectors int FinalSectorCount; // Final number of sectors int InitialObjectCount; // initial number of objects int FinalObjectCount; // Final number of objects int InitialDynamicCellCount; // Initial number of dynamic objects int FinalDynamicCellCount; // Final number of dynamic objects int DynCellsRemoved; // Number of dynamic object cells optimized away int ObjectsMerged; // Number of arbitrary vis objects merged int SectorsMerged; // Number of arbitrary vis sectors merged }; #endif //VISOPTPROGRESS_H