/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/wwphys/waypathposition.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/04/01 9:33a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __WAYPATHPOSITION_H #define __WAYPATHPOSITION_H //////////////////////////////////////////////////////////////// // // WaypathPositionClass // //////////////////////////////////////////////////////////////// class WaypathPositionClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// WaypathPositionClass (void) : WaypathID (0), WaypointIndex (0), Percent (0) {} ~WaypathPositionClass (void) {} //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Accessors // void Set_Waypath_ID (int id) { WaypathID = id; } int Get_Waypath_ID (void) const { return WaypathID; } void Set_Waypoint_Index (int index) { WaypointIndex = index; } int Get_Waypoint_Index (void) const { return WaypointIndex; } void Set_Percent (float percent) { Percent = percent; } float Get_Percent (void) const { return Percent; } private: //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// int WaypathID; int WaypointIndex; float Percent; }; #endif //__WAYPATHPOSITION_H