/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/wwphys/waypoint.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 4/17/01 8:42a $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __WAYPOINT_H #define __WAYPOINT_H #include "persist.h" #include "vector3.h" #include "refcount.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class PathfindActionPortalClass; //////////////////////////////////////////////////////////////// // // WaypointClass // //////////////////////////////////////////////////////////////// class WaypointClass : public PersistClass, public RefCountClass { public: //////////////////////////////////////////////////////////////// // Public flags //////////////////////////////////////////////////////////////// typedef enum { FLAG_REQUIRES_JUMP = 0x00000001, FLAG_REQUIRES_ACTION } FLAGS; //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// WaypointClass (void); WaypointClass (const WaypointClass &src); WaypointClass (const Vector3 &position); virtual ~WaypointClass (void); //////////////////////////////////////////////////////////////// // Public operators //////////////////////////////////////////////////////////////// const WaypointClass & operator= (const WaypointClass &src); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Identifaction methods // int Get_ID (void) const { return m_ID; } void Set_ID (int id) { m_ID = id; } // // Position methods // const Vector3 & Get_Position (void) const { return m_Position; } void Set_Position (const Vector3 &pos) { m_Position = pos; } // // Flags // int Get_Flags (void) const { return m_Flags; } void Set_Flags (int flags) { m_Flags = flags; } bool Get_Flag (int flag) { return bool((m_Flags & flag) == flag); } void Set_Flag (int flag, bool onoff); // // Action access // PathfindActionPortalClass * Get_Action_Portal (void); void Set_Action_Portal (PathfindActionPortalClass *portal); // // Serialization methods (from PersistClass) // const PersistFactoryClass & Get_Factory (void) const; bool Save (ChunkSaveClass &csave); bool Load (ChunkLoadClass &cload); protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void Free (void) {} bool Load_Variables (ChunkLoadClass &cload); private: //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// int m_ID; Vector3 m_Position; int m_Flags; int m_ActionPortalID; }; ////////////////////////////////////////////////////////////////////////////// // Set_Flag ////////////////////////////////////////////////////////////////////////////// inline void WaypointClass::Set_Flag (int flag, bool onoff) { m_Flags &= ~flag; if (onoff) { m_Flags |= flag; } return ; } #endif //__WAYPOINT_H