/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWPhys * * * * $Archive:: /Commando/Code/wwphys/widgets.cpp $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 7/29/99 11:25a $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "widgets.h" #include "bin_aabox.h" #include "bin_axes.h" #include "bin_obbox.h" #include "bin_point.h" #include "bin_vector.h" #include "assetmgr.h" #include "rendobj.h" #include "ramfile.h" #ifdef WWDEBUG struct WidgetDefStruct { int Id; const unsigned char * Data; unsigned int Size; const char * Name; RenderObjClass * RObj; }; static WidgetDefStruct _WidgetDefs[WidgetSystem::NUM_WIDGETS] = { { WidgetSystem::WIDGET_AABOX, _AABoxBinary, sizeof(_AABoxBinary), "AABox.Box",NULL }, { WidgetSystem::WIDGET_OBBOX, _OBBoxBinary, sizeof(_OBBoxBinary), "OBBox.Box",NULL }, { WidgetSystem::WIDGET_VECTOR,_VectorBinary, sizeof(_VectorBinary), "Vector", NULL }, { WidgetSystem::WIDGET_AXES, _AxesBinary, sizeof(_AxesBinary), "Axes", NULL }, { WidgetSystem::WIDGET_POINT, _PointBinary, sizeof(_PointBinary), "Point", NULL } }; #endif void WidgetSystem::Init_Debug_Widgets(void) { #ifdef WWDEBUG //don't create debug widgets in release builds... for (int i=0; iLoad_3D_Assets(file); _WidgetDefs[i].RObj = WW3DAssetManager::Get_Instance()->Create_Render_Obj(_WidgetDefs[i].Name); SET_REF_OWNER( _WidgetDefs[i].RObj ); } } #endif } void WidgetSystem::Release_Debug_Widgets(void) { #ifdef WWDEBUG for (int i=0; iAdd_Ref(); } return _WidgetDefs[id].RObj; #else return NULL; #endif }