/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWPhys * * * * $Archive:: /Commando/Code/wwphys/widgets.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 7/29/99 11:25a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef WIDGETS_H #define WIDGETS_H class RenderObjClass; /* ** Debug Widgets. These render objects will be used by the physics debugging code ** to render bounding boxes, force vectors, co-ordinate axes, etc. These are meant ** to be rendered immediately and then released because someone else could come along ** and get a pointer to the same object. */ class WidgetSystem { public: enum WidgetType { WIDGET_AABOX = 0, // an AABoxRenderObjClass WIDGET_OBBOX, // an OBBoxRenderObjClass WIDGET_VECTOR, // a skin, designed to point along -z (use with lookat) with bones Point0, Point1 WIDGET_AXES, // a mesh with red,green,and blue axes for +x,+y,+z WIDGET_POINT, // a 0.1m sphere NUM_WIDGETS }; static void Init_Debug_Widgets(void); static void Release_Debug_Widgets(void); static RenderObjClass * Get_Debug_Widget(WidgetType id); protected: /* ** Debug widgets. These are render objects that are used to aid in debugging ** the physics system. They are allocated in Init_Debug_Widgets and released ** in Release_Debug_Widgets. Users can get at them through the Get_Debug_Widget ** call. They are meant to be rendered immediately and released. */ #ifdef WWDEBUG static RenderObjClass * DebugWidgets[NUM_WIDGETS]; #endif }; #endif