/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWPhys * * * * $Archive:: /Commando/Code/wwphys/wwphystrig.h $* * * * Author:: Greg_h * * * * $Modtime:: 8/08/00 9:57a $* * * * $Revision:: 8 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef WWPHYSTRIG_H #define WWPHYSTRIG_H /* ** Debug triggers for WWPhys ** These are ID's for various debugging operations that the application can ** trigger inside of WWPhys. Just hook a trigger handler into the WWDebug library ** and when you see the trigger id come in, return true or false depending on whether ** the you want to trigger the behavior */ enum { WWPHYS_TRIGGER_COLLISION_DEBUGGING = 0x200, WWPHYS_TRIGGER_COLLISION_DISPLAY = 0x201, WWPHYS_TRIGGER_INVERT_VIS = 0x202, WWPHYS_TRIGGER_DISABLE_VIS = 0x203, }; #endif