/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWSaveLoad * * * * $Archive:: /Commando/Code/wwsaveload/definition.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 8/24/01 4:35p $* * * * $Revision:: 10 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "definition.h" #include "chunkio.h" ////////////////////////////////////////////////////////////////////////////////// // Constants ////////////////////////////////////////////////////////////////////////////////// enum { CHUNKID_VARIABLES = 0x00000100, }; enum { VARID_INSTANCEID = 0x01, XXX_VARID_PARENTID, VARID_NAME, }; ///////////////////////////////////////////////////////// // // Save // ///////////////////////////////////////////////////////// bool DefinitionClass::Save (ChunkSaveClass &csave) { bool retval = true; csave.Begin_Chunk (CHUNKID_VARIABLES); retval &= Save_Variables (csave); csave.End_Chunk (); return retval; } ///////////////////////////////////////////////////////// // // Load // ///////////////////////////////////////////////////////// bool DefinitionClass::Load (ChunkLoadClass &cload) { bool retval = true; while (cload.Open_Chunk ()) { switch (cload.Cur_Chunk_ID ()) { case CHUNKID_VARIABLES: Load_Variables (cload); break; } cload.Close_Chunk (); } return retval; } ////////////////////////////////////////////////////////////////////////////////// // // Save_Variables // ////////////////////////////////////////////////////////////////////////////////// bool DefinitionClass::Save_Variables (ChunkSaveClass &csave) { bool retval = true; WRITE_MICRO_CHUNK (csave, VARID_INSTANCEID, m_ID); WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_NAME, m_Name); return retval; } ////////////////////////////////////////////////////////////////////////////////// // // Load_Variables // ////////////////////////////////////////////////////////////////////////////////// bool DefinitionClass::Load_Variables (ChunkLoadClass &cload) { bool retval = true; // // Loop through all the microchunks that define the variables // while (cload.Open_Micro_Chunk ()) { switch (cload.Cur_Micro_Chunk_ID ()) { READ_MICRO_CHUNK (cload, VARID_INSTANCEID, m_ID) READ_MICRO_CHUNK_WWSTRING (cload, VARID_NAME, m_Name) } cload.Close_Micro_Chunk (); } return retval; } ////////////////////////////////////////////////////////////////////////////////// // // Set_ID // ////////////////////////////////////////////////////////////////////////////////// void DefinitionClass::Set_ID (uint32 id) { m_ID = id; // // If we are registered with the definition manager, then we need to // re-link ourselves back into the list // if (m_DefinitionMgrLink != -1) { DefinitionMgrClass::Unregister_Definition (this); DefinitionMgrClass::Register_Definition (this); } return ; }