/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWSaveLoad *
* *
* $Archive:: /Commando/Code/wwsaveload/definitionmgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 8/24/01 5:13p $*
* *
* $Revision:: 24 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DEFINITION_MGR_H
#define __DEFINITION_MGR_H
#include "always.h"
#include "saveload.h"
#include "saveloadsubsystem.h"
#include "saveloadids.h"
#include "wwdebug.h"
#include "wwstring.h"
#include "hashtemplate.h"
#include "vector.h"
// Forward declarations
class DefinitionClass;
//////////////////////////////////////////////////////////////////////////////////
// Global declarations
//////////////////////////////////////////////////////////////////////////////////
extern class DefinitionMgrClass _TheDefinitionMgr;
//////////////////////////////////////////////////////////////////////////////////
//
// DefinitionMgrClass
//
//////////////////////////////////////////////////////////////////////////////////
class DefinitionMgrClass : public SaveLoadSubSystemClass
{
public:
/////////////////////////////////////////////////////////////////////
// Public constructors/destructors
/////////////////////////////////////////////////////////////////////
DefinitionMgrClass (void);
~DefinitionMgrClass (void);
/////////////////////////////////////////////////////////////////////
// Public methods
/////////////////////////////////////////////////////////////////////
// From SaveLoadSubSystemClass
virtual uint32 Chunk_ID (void) const;
// Type identification
static DefinitionClass * Find_Definition (uint32 id, bool twiddle = true);
static DefinitionClass * Find_Named_Definition (const char *name, bool twiddle = true);
static DefinitionClass * Find_Typed_Definition (const char *name, uint32 class_id, bool twiddle = true);
static void List_Available_Definitions (void);
static void List_Available_Definitions (int superclass_id);
static uint32 Get_New_ID (uint32 class_id);
// Definition registration
static void Register_Definition (DefinitionClass *definition);
static void Unregister_Definition (DefinitionClass *definition);
//
// Definition enumeration
//
typedef enum
{
ID_CLASS = 1,
ID_SUPERCLASS,
} ID_TYPE;
static DefinitionClass * Get_First (void);
static DefinitionClass * Get_First (uint32 id, ID_TYPE type = ID_CLASS);
static DefinitionClass * Get_Next (DefinitionClass *curr_def);
static DefinitionClass * Get_Next (DefinitionClass *curr_def, uint32 id, ID_TYPE type = ID_CLASS);
static void Free_Definitions (void);
protected:
/////////////////////////////////////////////////////////////////////
// Protected methods
/////////////////////////////////////////////////////////////////////
// From SaveLoadSubSystemClass
virtual bool Contains_Data (void) const;
virtual bool Save (ChunkSaveClass &csave);
virtual bool Load (ChunkLoadClass &cload);
virtual const char* Name (void) const { return "DefinitionMgrClass"; }
// Persistence methods
bool Save_Objects (ChunkSaveClass &csave);
bool Load_Objects (ChunkLoadClass &cload);
bool Save_Variables (ChunkSaveClass &csave);
bool Load_Variables (ChunkLoadClass &cload);
private:
static HashTemplateClass*>* DefinitionHash;
/////////////////////////////////////////////////////////////////////
// Private methods
/////////////////////////////////////////////////////////////////////
static void Prepare_Definition_Array (void);
static int __cdecl fnCompareDefinitionsCallback (const void *elem1, const void *elem2);
/////////////////////////////////////////////////////////////////////
// Static member data
/////////////////////////////////////////////////////////////////////
static DefinitionClass ** _SortedDefinitionArray;
static int _MaxDefinitionCount;
static int _DefinitionCount;
/////////////////////////////////////////////////////////////////////
// Friend classes
/////////////////////////////////////////////////////////////////////
friend class DefinitionClass;
};
/////////////////////////////////////////////////////////////////////
// Chunk_ID
/////////////////////////////////////////////////////////////////////
inline uint32
DefinitionMgrClass::Chunk_ID (void) const
{
return CHUNKID_SAVELOAD_DEFMGR;
}
/////////////////////////////////////////////////////////////////////
// Contains_Data
/////////////////////////////////////////////////////////////////////
inline bool
DefinitionMgrClass::Contains_Data (void) const
{
return true; // TODO: check if we have any definitions...
}
/////////////////////////////////////////////////////////////////////
// Get_First_Definition
/////////////////////////////////////////////////////////////////////
inline DefinitionClass *
DefinitionMgrClass::Get_First (void)
{
DefinitionClass *definition = NULL;
if (_DefinitionCount > 0) {
definition = _SortedDefinitionArray[0];
}
return definition;
}
#endif //__DEFINITION_MGR_H