/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWSaveLoad * * * * $Archive:: /Commando/Code/wwsaveload/pointerremap.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 4/30/01 1:54p $* * * * $Revision:: 6 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef POINTERREMAP_H #define POINTERREMAP_H #ifdef _UNIX #include "osdep/osdep.h" #endif #include "always.h" #include "vector.h" class RefCountClass; class PointerRemapClass { public: PointerRemapClass(void); ~PointerRemapClass(void); void Reset(void); void Process(void); void Register_Pointer (void *old_pointer, void *new_pointer); #ifdef WWDEBUG void Request_Pointer_Remap (void **pointer_to_convert,const char * file,int line); void Request_Ref_Counted_Pointer_Remap (RefCountClass **pointer_to_convert,const char * file, int line); #else void Request_Pointer_Remap (void **pointer_to_convert); void Request_Ref_Counted_Pointer_Remap (RefCountClass **pointer_to_convert); #endif private: struct PtrPairStruct { PtrPairStruct(void) {} PtrPairStruct(void * oldptr,void * newptr) : OldPointer(oldptr),NewPointer(newptr) {} bool operator == (const PtrPairStruct & that) { return ((OldPointer == that.OldPointer) && (NewPointer == that.NewPointer)); } bool operator != (const PtrPairStruct & that) { return !(*this == that); } void * OldPointer; void * NewPointer; }; struct PtrRemapStruct { PtrRemapStruct(void) {} bool operator == (const PtrRemapStruct & that) { return (PointerToRemap == that.PointerToRemap); } bool operator != (const PtrRemapStruct & that) { return !(*this == that); } void ** PointerToRemap; #ifdef WWDEBUG const char * File; int Line; #endif }; void Process_Request_Table(DynamicVectorClass & request_table,bool refcount); static int __cdecl ptr_pair_compare_function(void const * ptr1, void const * ptr2); static int __cdecl ptr_request_compare_function(void const * ptr1, void const * ptr2); /* ** Array of pointers associated with ID values to assist in swizzling. */ DynamicVectorClass PointerPairTable; DynamicVectorClass PointerRequestTable; DynamicVectorClass RefCountRequestTable; }; #endif