/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWSaveLoad * * * * $Archive:: /Commando/Code/wwsaveload/postloadable.h $* * * * Original Author:: Greg Hjelstrom * * * * $Author:: Greg_h $* * * * $Modtime:: 5/09/01 11:46a $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef POSTLOADABLE_H #define POSTLOADABLE_H ////////////////////////////////////////////////////////////////////////////////// // // PostLoadableClass // // PostLoadableClass allows a lower level for non-Persist objects to On_Post_Load // without requiring Get_Factory or other requirements of PersistClass. Objects // derived from this class can be added to the post-load list in the SaveLoadSystem // ////////////////////////////////////////////////////////////////////////////////// class PostLoadableClass { public: PostLoadableClass(void) : IsPostLoadRegistered(false) { } virtual ~PostLoadableClass(void) { } virtual void On_Post_Load (void) { } bool Is_Post_Load_Registered(void) { return IsPostLoadRegistered; } void Set_Post_Load_Registered(bool onoff) { IsPostLoadRegistered = onoff; } private: bool IsPostLoadRegistered; }; #endif