/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWSaveLoad * * * * $Archive:: /Commando/Code/wwsaveload/saveloadids.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 5/04/01 8:42p $* * * * $Revision:: 9 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef SAVELOADIDS_H #define SAVELOADIDS_H ////////////////////////////////////////////////////////////////////////////////// // // Chunk ID Ranges. // Here are the ranges to use for SubSystem and PersistFactory chunk id's // and also the chunk id's used by the save-load system itself. If you are // creating a new library that is going to take advantage of this system, // create a new range for it here. // ////////////////////////////////////////////////////////////////////////////////// enum { CHUNKID_SAVELOAD_BEGIN = 0x00000100, CHUNKID_SAVELOAD_DEFMGR, CHUNKID_TWIDDLER, CHUNKID_WW3D_BEGIN = 0x00010000, CHUNKID_WWPHYS_BEGIN = 0x00020000, CHUNKID_WWAUDIO_BEGIN = 0x00030000, CHUNKID_COMBAT_BEGIN = 0x00040000, CHUNKID_COMMANDO_EDITOR_BEGIN = 0x00050000, CHUNKID_PHYSTEST_BEGIN = 0x00060000, CHUNKID_COMMANDO_BEGIN = 0x00070000, CHUNKID_WWMATH_BEGIN = 0x00080000, CHUNKID_WWTRANSLATEDB_BEGIN = 0x00090000 }; #endif