/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWSaveLoad * * * * $Archive:: /Commando/Code/wwsaveload/saveloadsubsystem.cpp $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 9/09/99 9:50a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "saveloadsubsystem.h" #include "saveload.h" SaveLoadSubSystemClass::SaveLoadSubSystemClass(void) : NextSubSystem(NULL) { // All Sub-Systems are automatically registered with the SaveLoadSystem SaveLoadSystemClass::Register_Sub_System (this); return ; } SaveLoadSubSystemClass::~SaveLoadSubSystemClass (void) { SaveLoadSystemClass::Unregister_Sub_System (this); return ; }