/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWSaveLoad * * * * $Archive:: /Commando/Code/wwsaveload/twiddler.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 6/27/00 2:34p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __TWIDDLER_H #define __TWIDDLER_H #include "definition.h" #include "definitionclassids.h" ////////////////////////////////////////////////////////////////////////////////// // // TwiddlerClass // ////////////////////////////////////////////////////////////////////////////////// class TwiddlerClass : public DefinitionClass { public: ///////////////////////////////////////////////////////////////////// // Editable interface requirements ///////////////////////////////////////////////////////////////////// DECLARE_EDITABLE(TwiddlerClass, DefinitionClass); ///////////////////////////////////////////////////////////////////// // Public constructors/destructors ///////////////////////////////////////////////////////////////////// TwiddlerClass (void); virtual ~TwiddlerClass (void); ///////////////////////////////////////////////////////////////////// // Public methods ///////////////////////////////////////////////////////////////////// // // Type identification // uint32 Get_Class_ID (void) const { return CLASSID_TWIDDLERS; } PersistClass * Create (void) const; // // From PersistClass // bool Save (ChunkSaveClass &csave); bool Load (ChunkLoadClass &cload); const PersistFactoryClass & Get_Factory (void) const; // // Twiddler specific // virtual DefinitionClass * Twiddle (void) const; virtual uint32 Get_Indirect_Class_ID (void) const; virtual void Set_Indirect_Class_ID (uint32 class_id); private: ///////////////////////////////////////////////////////////////////// // Private methods ///////////////////////////////////////////////////////////////////// bool Save_Variables (ChunkSaveClass &csave); bool Load_Variables (ChunkLoadClass &cload); ///////////////////////////////////////////////////////////////////// // Private member data ///////////////////////////////////////////////////////////////////// uint32 m_IndirectClassID; DynamicVectorClass m_DefinitionList; }; ///////////////////////////////////////////////////////////////////// // Get_Indirect_Class_ID ///////////////////////////////////////////////////////////////////// inline uint32 TwiddlerClass::Get_Indirect_Class_ID (void) const { return m_IndirectClassID; } ///////////////////////////////////////////////////////////////////// // Set_Indirect_Class_ID ///////////////////////////////////////////////////////////////////// inline void TwiddlerClass::Set_Indirect_Class_ID (uint32 class_id) { m_IndirectClassID = class_id; return ; } #endif //__TWIDDLER_H