/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : wwtranslatedb * * * * $Archive:: /Commando/Code/wwtranslatedb/tdbcategory.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 11/22/00 10:53a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __TDB_CATEGORY_H #define __TDB_CATEGORY_H #include "persist.h" #include "wwstring.h" #include "vector.h" #include "bittype.h" ////////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////////// class ChunkSaveClass; class ChunkLoadClass; ////////////////////////////////////////////////////////////////////////// // // TDBCategoryClass // ////////////////////////////////////////////////////////////////////////// class TDBCategoryClass : public PersistClass { public: ////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////// TDBCategoryClass (void); TDBCategoryClass (const TDBCategoryClass &src); virtual ~TDBCategoryClass (void); ////////////////////////////////////////////////////////////// // Public operators ////////////////////////////////////////////////////////////// const TDBCategoryClass &operator= (const TDBCategoryClass &src); ////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////// // // From PersistClass // const PersistFactoryClass &Get_Factory (void) const; bool Save (ChunkSaveClass &csave); bool Load (ChunkLoadClass &cload); // // Copy methods // TDBCategoryClass * Clone (void) const { return new TDBCategoryClass (*this); } // // TDBCategoryClass specific // const StringClass & Get_Name (void) const { return Name; } void Set_Name (const char *name) { Name = name; } uint32 Get_ID (void) const { return ID; } void Set_ID (uint32 id) { ID = id; } protected: ////////////////////////////////////////////////////////////// // Protected methods ////////////////////////////////////////////////////////////// void Save_Variables (ChunkSaveClass &csave); void Load_Variables (ChunkLoadClass &cload); private: ////////////////////////////////////////////////////////////// // Private member data ////////////////////////////////////////////////////////////// StringClass Name; uint32 ID; }; #endif //__TDB_CATEGORY_H